Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗1Button SARL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I was looking for a game to keep me preoccupied through my last few weeks of senior year when I came across Quetzalcoatl. Everything about it is just perfect. I've solved some levels in seconds and others in days. The design is great, the different worlds and levels provide a nice variety of difficulty but are still always entertaining, and I haven't found myself bored even once. I've had it for a couple of weeks already and I'm only on world 6 so there's no need to worry about blazing through the game. And even if you do, the levels are very replayable- I can't even remember how I've gotten through some of the tough ones lol. I've also got a good amount of friends hooked on it as well! Thank you for such a terrific game!
Graphics are simple and maybe a bit ugly, but the gameplay is where it's at, and that's all that matters anyway. It would be nice if the game had a hint system instead of just paying to completely solve it for you. Maybe you could prerecord the inputs required to solve it and then play it back when the player uses a hint and let the player choose when to stop the prerecording and take control. I'm sure you, the developers can think of something. Or maybe the current system is a more profitable strategy for you idk. But one thing's for sure, i personally don't want the game to completely solve it for me which is why i probably wont spend anything on this game. Again though, awesome game. Thank you
I saw the game was receiving glowing reviews from members in the TouchArcade forums. I was admittedly apprehensive about purchasing becaus the screenshots seemed confusing but I trusted the TA members and downloaded it. Here I am about 24 hours after purchasing it and I have barely slept or done anything but play this game. The difficulty ramps up in a way that has yet to make me feel like any certain level is completely impassable without hints or finding a solution online. Sometimes it's just a matter of walking away for a minute to let it settle into my subconscious. I simply can't explain it's allure any better than I have. The game is a perfect match for those that love puzzle games. While I'm only on World 5 the difficulty curve seems to be perfect, and for that I feel like anyone should be able to jump in and begin enjoying it.
Quetzalcoatl is your new challenge! Be prepared to push the limits of your brain with its 180 carefully designed snaky puzzles! Dozens of hours of gam...
| Name | Price | Type |
|---|---|---|
| Pack of 10 Keys | $0.99 | One-time |