Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗WorldnMore · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ok so it was good right when I got it but then I just thought it got and was supper boring because all you do is paint then you have to skate with your fingers and that is not that much fun and if you did not skate you could not go And do a know one and you can not change what you did and you can’t see the ones that you already did so I do not like that games at all but that is just what I think
Pop shuvit “Flip” there’s no globing included in a pop Shuvit. If you gonna make a skating game add the curve to the nose and tail and for the love of god name and add all of the tricks correctly. It’s really easy to look up all the tricks ever. Also you don’t use a sponge to grip a board and you don’t spray on your own graphics.
The main reason I don’t like this game is it gets repetitive after the first level. Also if you have a remote understanding of skateboards or skateboarding you know that the decks are just weird. They have no concave and all of them are weird shapes and more. But I’m wasting my time writing a review. Honestly if someone actually put time and effort into this game than good job and just have fun. I don’t care
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