Monocular Enemy 2

YUSEI MIYOSHI · iOS

Monocular Enemy 2

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Monocular Enemy 2 screenshot 1Monocular Enemy 2 screenshot 2Monocular Enemy 2 screenshot 3Monocular Enemy 2 screenshot 4Monocular Enemy 2 screenshot 5Monocular Enemy 2 screenshot 6Monocular Enemy 2 screenshot 7Monocular Enemy 2 screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Monocular Enemy 2 Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.7 (126)

Rating Distribution

4.7
★★★★★
126 reviews
5
2%
4
0%
3
2%
2
13%
1
82%

Top Countries

🇯🇵 JP🇬🇪 GE🇩🇿 DZ
Reviews (3)
★★★★★nate_anonymous2/1/2024
Needs a new name !!

I think the name should be updated but this plat former is awesome and was actually a challenge! But the things that confused me were the controls because their invisible and there should be an option to make them easier to view, and jumping and attacking being the same button is weird but you get used to it. ENEMY HIT-BOXES they are the worst for the ones that don’t even move like your attacking range is the Sam as theirs :( and made the game more difficult LEVEL Design The level design is amazing but also should be longer levels and your character and the story does not make sense what happens to the story element :D I wish

★★★★★Sushisports12/21/2023
Good

Hidden charm of a mobile game only problem is the jump and attack button are the same and sometimes the attack triggers instead of the jump which is annoying on the falling platforms and this takes a while to get use too but overall fun game

★★★★★supermariorichiejr8/24/2022
A perfect game

Tang game that has a good 8-bit style to it is so good plus it’s so hard but it does have a good challenge! Get this game it is worth it😁😁👍👍 l

Version History (3)
1.0.21/26/2024
1.0.12/16/2022
1.02/7/2022
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

Monocular Enemy is a side-scrolling 2D action game. A robot stood up to save the world dominated by monsters. Defeat your enemies, avoid traps, defeat...

iOS App ID
1608147637
Content Rating
9+
Min OS
12.0
Size
57.2 MB
Publisher
YUSEI MIYOSHI