Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Techapp s.r.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I initially left a really harsh review because of all my problems installing, and I had immediate problems with head rotation and jittery playback during the live sessions, the characters head looked erratic and it was slumped over. But the company got back to me and has been addressing my problems. They aren’t all solved yet, and they really need to sit down with a newbie during the installation process and seeing all the problems someone could run into, because I have already lostA full day to the software. But there are a lot of niceties as well, and I’ll be sure to update my review as I get things going, so for now four stars, mostly because I’m optimistic, not because it truly works well yet. And I have appreciated the personal attention on solving my problems
The only tool I could find with real-time mocap for Maya. It really saves a lot of time.
I’ve been using FaceAR in Unreal and Unity for the past few years. It always took so much time to export then test in the engine. Now with MocapX I can test directly in Maya and not waste time exporting and always reconnecting the phone. I know it’s kinda a bummer you cant test what your phone in real time with the app but it works just like it does in Unreal. I say Unreal and not Unity because I find Unity’s playback a little slow. Also, I’ve been in constant feedback with the devs. Their support is awesome. I really can’t ask for more from this product.
MocapX brings the unique experience of facial motion capture seamlessly to Autodesk Maya. With MocapX, you can easily utilize iPhone/iPad Pro to anima...
| Name | Price | Type |
|---|---|---|
| Recording Time 5 Minutes | $19.99 | One-time |
| Monthly plan | $19.99 | Monthly |
| Recording Time 10 Minutes | $36.99 | One-time |
| Recording Time 30 Minutes | $49.99 | One-time |
| Yearly plan | $199.00 | Yearly |
| Lifetime | $499.00 | One-time |