Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗M9 Creative LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game was actually fun and challenging, but as the other reviews have mentioned, quitting the game cannot be done. Literally had to unplug my iMac to exit. Option return does not work, and putting the cursor at the top of the screen doesn't drop down the tool bar like it does in every other game I've played. Once this issue is solved, I will go back and play it again. This game will be incredibly fun once this is fixed.
If this were a free game, it would be one thing. But it’s not. If the description said there are going to be 5 Parts, this is Part 1, buy the game now (to help fund the development) & as the rest become available, your game will be updated. THAT would be one thing, but it’s not. The FULL GAME walkthrough is 12 MINUTES! That’s not a game, that’s a prelude. 12 minutes is an opening. ESPECIALLY with the intentional cheater brand name, the intentional name recognition with gamers designed to deceive you into thinking this game is going to be like “Myst.” For perspective: when “The Room” came out it was free. A year later, they started charging $1. “The Room 2” $1.99. “The Room 4,” “Forever Lost 1-3,” “House of Da Vinci 1-3,” “The Witness,” are $4.99 games. I don’t even know who to be mad at. The designer for charging $4.99? Or Apple for allowing it? I’m shocked that there was no one at Apple whose job is to vet games before they go up on the store, that said: charging $5 for THIS would, not only make the game feel incomplete, but it would be a poor reflection on us as a company & would leave our customers feeling ripped off.
for one, I couldn't exit the game unless i forced my mac to shut down. Also some of the puzzle answers didn't work, had to input numerous times or shut down, start again, only then did the answer work. The safe dial didn't spin all the way around, almost gave up, had to "spin" the pointer around 10-15 times for it to get to the higher numbers. but overall, i liked the story, the puzzles were medium difficulty, a fun way to spend 20-30 min.
MISTICO - a small mysterious Spanish island hidden somewhere in the Balearics. You have often heard rumours of its existence, however, actually locati...