Mayday Memory: CHOICE SF Otome

SKYWALK · iOS

Mayday Memory: CHOICE SF Otome

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Mayday Memory: CHOICE SF Otome screenshot 1Mayday Memory: CHOICE SF Otome screenshot 2Mayday Memory: CHOICE SF Otome screenshot 3Mayday Memory: CHOICE SF Otome screenshot 4Mayday Memory: CHOICE SF Otome screenshot 5Mayday Memory: CHOICE SF Otome screenshot 6Mayday Memory: CHOICE SF Otome screenshot 7Mayday Memory: CHOICE SF Otome screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Mayday Memory: CHOICE SF Otome Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 (984)

Rating Distribution

4.6
★★★★★
984 reviews
5
3%
4
1%
3
4%
2
15%
1
76%

Top Countries

🇺🇸 US🇰🇷 KR🇨🇦 CA
Reviews (3)
★★★★★Jaquelin2.06/9/2021
It’s worth it

A long while ago I wanted to try out a different otome game because Dangerous Fellows just didn’t sit well with me and I didn’t have the time for Mystic Messenger. As I was scrolling through the App Store, I found this game. I’ve seen it a lot of times before at that point but I never really got into it so I decided to give it a try. And boy did that choice change the course of history, I tell you! I was introduced to cool characters and I really got into the game. However, I’m not good at making the right choices in otome games because of the fear of getting a bad ending, so what I did was I found a walkthrough online and used that. At first I chose Ain as my main target but then I fell in love with Hansol so I stuck with getting his affection up first. I thought getting gems was going to be a problem (just like in Dangerous Fellows) but I found out you can get gems daily. Also, there’s those free offers you can do (that actually work, surprisingly). It takes time to save up gems and energy, so it took me months to finally pass the game (I passed it today, in case you’re wondering). I recommend you don’t get attached to the main villain of this story because it’ll affect you heavily in the end. The good endings make up for it though. I managed to get Hansol’s affection really high so I got his ending first. I also had a bunch of gifts for the other two because I wanted to give them the gifts until I passed the game which means I easily got their affection up. I’m honestly really attached to the characters in this game now and I absolutely loved the thrill. But something that bummed me out was that the normal ending could’ve been a bit happier, you know? The main villain didn’t really deserve that, in my opinion. Anyways, great game, so 5 stars for making me depressed, in love, and addicted all at once.

★★★★Alcril8/21/2020
Dang

I really lime the game. I like the protagonist and I really anticipate her having her own name since there's usually a little cognitive dissonance for me with these type games. (For example, if I'm playing as myself then it's a little weird if the choices I'm given don't line up with my actual reactions but since this a different character I'm all for it!) I really like the characters and pretty much everything about it. However I don't like how the game makes you spend more energy the deeper you go into the story. A lot of the extra stuff takes some time to get to if you're like me and can't or don't want to pay for much. Aside from the small stuff I fully recommend the game! Edit: OK, the fact that I have to spend more energy the more chapters I read is really getting on my nerves! What is the point to it?! All it does is slow the reader down and drafts everything out. Ten energy points was fine, fifteen was OK (I wasn't happy about it but I could live), but now the chapters take up around 30 energy points and that means there isn't enough left it do much in the actual story! SERIOUSLY IF YOU'RE GOING TO MAKE THE CHAPTERS SO PRICY MAKE THE ENERGY FILL UP HIGHER THE FARTHER YOU GO, FIND WEBSITES WHICH GIVE YOU ENERGY POINTS AND DON'T GIVE UNGODLY NUMBERS OF QUESTIONS JUST TO GET EVEN A CHANCE AT GETTING ENERGY, OR JUST MAKE ALL THE CHAPTERS THE SAME PRICE!!!

★★★★★buttercrown74/28/2020
Great Game!!!

Honestly, I have played DangerousFellows and this game. While I enjoy both of the concepts and definitely the art and story telling of both games, I find it a little challenging to think about playing the games without purchases. While they both didn’t require to have money spent on them, I bought gems and such for DangerousFellows and Maxed the energy levels on MayDay Memories. I love both of the games and their different mechanics, but I think it would have been increasingly difficult for me to play the game without spending money. As it’s known, you can watch adds for energy refills and purchase them with gems, but I believe that the energy costs later in the stories are expensive and it would take a normal player that hasn’t spent money on the game at least 2-3 days to complete one episode. Other than that, I love the story in both of these games, and am very impressed with the story of Mayday Memories. I wished that there could have been a “happier” ending in the normal route, but aside from that, I think this game is great! So good work to the LucyDream group for creating such a great game and story!!!!

Version History (57)
1.15.11/18/2026
1.15.011/17/2025
1.14.28/7/2025
1.14.15/7/2025
1.14.08/9/2024
1.13.33/6/2024
1.13.212/14/2023
1.13.110/24/2023
1.13.08/31/2023
1.12.35/10/2023
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

[Plot Summary] Year of 2099, a time where people can buy and sell memories. [Vigil], the PI office that never sleeps, gets a big case! Play as the of...

iOS App ID
1495623807
Content Rating
9+
Min OS
13.0
Size
212.1 MB
In-App Purchases
Yes
Publisher
SKYWALK
So

In-App Purchases (10)

NamePriceType
1,690 Gems$0.99One-time
Double-up Gems$0.99One-time
Daily Energy$0.99One-time
Gleaming Syd Gift Box$1.99One-time
Energy Upgrade Lv.2$1.99One-time
Gleaming Hansol Gift Box$1.99One-time
6,050 Gems$2.99One-time
Remove Ads$4.99One-time
18,600 Gems$8.99One-time
Full Energy Upgrade$11.99One-time