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Reviews (3)▼
The game is great. There’s always more to do and it’s not just a simple Candy Crush-Like game. There are no ads and the rare bonus games are interesting. But the Hard and Super Hard normal levels rather than the “find” levels are not hard in difficulty for the same reason as other hard games. Rather than just being a challenging mini game, the level seems like it’s relatively easy but gives you very little moves compared to what you’d normally need to complete said level. So rather than feeling like any progress or learning curve is needed it ends up feeling like a level you can only win by chance. This frustrating since at times you can lose simply because you did not get any special items and these levels are impossible without them. The Find levels have a different issue all together however. The lack of definitions of context. It’s very common to lose a find level simply because you don’t know what a word means or a word is referring to something it normally would not. I feel there should be the choice to click the word and see a definition or the word used in a sentence. The time should pause for the latter but not the former. There is also the move suggestions. They are extremely annoying for people especially those with Misokinesia. I wish there was a setting to turn them off especially since they happen within 2 seconds of not moving so they are extremely constant.
But I don’t love it. To much of the game is led by chance (special moves on extremely hard levels that really are not that hard but you can do it only in a few moves, how dare I say? Luck is to much of play here trust me I’ve redone levels a doz times + and some of it and to much of it is left to chance. My real prob is when it decides to move your pieces around- and it’s on one of those super hard levels … I’m playing it like chess knowing my next move or so if this or that remains similar and bam everything’s flipped- or the arbitrary suggestions to not helpful points. Let us turn these weird aspects off. Lol and I mean setting a game difficulty is that to hard? Genuinely I don’t want to do those extra hard levels and it causes me to put my game down because I run out of lives right? Well when you pick it up 4 times more and are stuck waiting on luck and a couple days pass because your playing when you can well guess what? That’s less time playing your game. I’d be playing quiet often but it’s miserable sitting on the same part for days and sometimes whole game goes down for a week then like it’s not the goal here right? Let us play and not have a game set by chance w minimal turns lol and minimal lives etc as for the week and find I mean sometimes you could use a better word to mean something- I know it’s fun to be fancy or old world but like sometimes …. I don’t want to do a level over because what’s a this or that until it’s shown to you after
First of all, this game perfectly captures the wonder and fun of the scapes series we know and love. The gameplay is fine and there is not yet a bug to be found. However, searching for items is where the problem lies. I do understand that in order to actually have a challenge, the objects must be hidden. This becomes a burden, however, in the silhouette levels, in which some of the items are obscured partially, making it hard to match them with the silhouettes. Other times, objects are just too small to be seen on most phone screens, and often strains the eye with how close you have to look. Often times, not enough context is given to items you need to search for. Sometimes items are labeled incorrectly, with a candlestick holder labeled as just a “candlestick”. These can seem to be just minor nitpicks, but I have a pretty decent eye, and seeing the object being revealed at the end to be smaller than a pin in the background of a dark picture just irritates me to no end. It’s sort of like trying to differentiate different color coded sections in a chart that is printed without color. Thank you, if you did read this. I enjoy the game, it can just feel a bit frustrating. A further zoom would help, as well as slightly longer time limits. Maybe 3 minutes per level sounds good, but it may make levels too easy. I understand that difficulty allows you to sell power ups to make money, but I’ve never had this issue with any of your other games. I feel like I get cheated when I lose these levels.
Version History (10)▼
Available In (114 Countries)▼
Supported Languages (10)▼
App Details▼
Mysteries and puzzles await! Welcome to the mysterious Castlewood Manor, a place where the past comes to life, ghosts lurk in the shadows, and every...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| Beginner's Bundle | $1.99 | One-time |
| Some Coins | $0.99 | One-time |
| Gold Reserve | $2.99 | One-time |
| Beginner's Bundle | $1.99 | One-time |
| Handful of Coins | $4.99 | One-time |
| Interesting Bundle | $1.99 | One-time |
| Standard Bundle | $6.99 | One-time |
| Stack of Coins | $9.99 | One-time |
| Super Bundle | $15.99 | One-time |
| Major Bundle | $4.99 | One-time |