Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗TeamTO Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love how the game plays and how neat the physics are. I honestly don’t mind the amount of ads since they happen only every few levels and aren’t super long. Even thought the level do repeat sometimes it’s still fun and satisfying!
I usually do not download a game that will not allow me to view all or most of the reviews. I made an exception with this one and I shouldn’t have. Any developer who thinks putting this many ads in a game helps them market their aps, is delusional beyond imagination. It just frustrates the player. If you cut the ads down 50 or 60 per cent, folks might actually pay attention to them instead of simply deleting the game like I did.
It has lag and ads, but I don't mind the vibration. It makes it like a big crash happened.
The most fun and crazy destruction game! Find the red bomb. Explode everything. Enjoy your new power!