Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Small Beautiful · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Good game, it’s satisfying to play and appealing levels. Although, I am at level 227 and I have seen the exact same levels at least 10 times. It’s fun challenging myself to do only one color at a time but it gets boring seeing the exact same levels over and over again. Imagine being at level 100 and seeing the same design in cubes as level one. It doesn’t get harder it’s just boring. Something to do in your free time to get away from boredom turns boring after seeing the same level 20 times.
I have also been tricked by the good quality ad and been played. The game looked “good” and all but once I download it my expectations had drop to a 0%. When I got thought the first few levels the sensitivity went up and soon the magnet was going to fast for the game to handle. It soon start to lag and I barely would know what happen because of how fast everything was. I don’t know if it part of the game but I know when lags hits, it not a good thing. I know the people who had made the game spent a lot of the effort on the ad but pls at least try to make the game look like the ad or the ad look like the game. I’m not the only one who complain about this and I’m not the first one, just want to state that your not alone out there who is also having game problems. All and all great ad but bad game.. Two star it shall be
This is in the puzzle category. Grabbing the random blocks and passing both color goals is not a puzzle, it’s just doing. I only played through level 12, but after 11 levels of the same thing, I moved on. 1 level had a black hole that I had to avoid, that was it. Thought it would get harder after that, but nope, 5 more levels of collect blocks and take them to the goals. No brain power whatsoever. Developers need to create obstacles, goals, strategies, and failures. That is what a puzzle game is about. If I didn’t go far enough, then you need to introduce it sooner, and it should always be building on top of each other. Level 1, one color, Level 2, two colors. Level 3, black hole. Level 4, colored gates to pass through. Maybe the magnet should only pick up one color at a time and you have to pass through the gate to activate the other color. You could also make a star rating system based on how far you have travelled across the board. Now you have added both a mental element and set a new “solve it in the fewest moves” goal.
Can you collect every cube ? Use your magnet power to collect every cube and bring them in the source.