Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Loog Guitars, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Hi I’m ELLCDP715 this is a GREAT app but when I go to court school like where you can see the notes and stuff where you learn them it it shows me nothing and I think that’s a little bad for a music guitar app because you’re supposed to learn and I kinda wanna learn the chords of a guitar instead of just playing it and also for the show, I don’t know what two is on a string. I don’t know what three is on a string. I wanna learn that like what is the three what is the two please answer me back besides all that it’s an amazing app love it. You should buy it just that’s a few things that kind of disturb me.🩷🫶🎀
I really love the concept of this app and think it has huge potential to get people excited about guitar. However, I ran into a lot of frustration. The songs play at a slightly slower pace than the notes the app tells me to hit, so I constantly feel like I’m tripping ahead. On top of that, the app rarely recognizes my guitar playing—even in a quiet room, using headphones to block out the app’s own sound. I tested this on both iPad and iPhone with the same result. Because of this, it’s nearly impossible to make progress even when playing correctly. I tried leaving this feedback through the in-app form, but it wouldn’t send—so I’m posting here in hopes the team sees it. If responsiveness and sound recognition improve, this could be an amazing tool for both kids and adults.
I really wanted to like this App, but as a tool to teach young kids (or anyone for that matter) it is not only ineffective but more likely to turn kids off to music than help them enjoy and progress in it. The fundamental issue is that there is no logical learning path to follow. When you go to “lessons” for chords, you are given a series videos of random and unrelated chords with no logical connection or progression. So the first chord you learn is G (good place to start) and the second chord you learn is F#m (a bar chord) then G# (a chord I dare say most guitar players will never play in their lives. Same story for songs. They could start with one note songs like “Twinkle Twinkle” to help kids learn the frets and build strength, then progress to playing two strings at once, etc. Or at least start simple and related chords (G and C for example) and then provide some simple songs to practice transitioning (again, Twinkle Twinkle is a great place to start). They don’t do this, and don’t seem interested in trying to actually teach at all. It’s certainly a missed opportunity, but also a frustrating waste for people who have paid money for the instrument and app thinking it was thoughtfully designed.
Games, video lessons, tuner and more. The all-new Loog Guitars App is designed to get kids playing, learning and falling in love with music, all year...
| Name | Price | Type |
|---|---|---|
| Lite Access Monthly | $9.99 | Monthly |
| Loog Guitar FA Monthly | $9.99 | Monthly |
| Loog Guitar FA Quarterly | $19.00 | Quarterly |
| Lite Access Quarterly | $19.00 | Quarterly |
| Lite Access Yearly | $59.99 | Yearly |
| Loog Guitar Full Access Yearly | $59.99 | Yearly |