Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hosted Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game. There are so many options that you can choose early in the game that affect your choices later on that it gives the game great replay value. There are a few suggestions I’d make (BEWARE OF SPOILERS BELOW). 1. I’d add more achievements, especially for more niche accomplishments (end game with maximum possible fame, end game with maximum possible peace/army power, win while only having friends/followers who are gnomes, etc…) 2. If the player fails at something because a given stat is too low (ie the collective rating of the party when they face the dragon), telling them what the required value is diminishes the replay value (it especially de-incentivizes options that give them a crystal ball). 3. When healing the headmaster of the academy, the option to use the player’s troll blood is visible regardless of the race of the player. 4. I don’t k ow if this was intentional, but the Diplomacy is super easy to max out as it gets increased even for choices that are only tangentially related to diplomacy.
The simple writing style makes it easy to understand and the stats are relatively easy to grasp. Also incorporates some nice curve balls where you sometimes just have to use logic instead of pure stat based decisions. Overall, the high replay ability and simple style of the story boded really well with me. If you’re someone looking for extravagant writing and “big words” I would not recommend this. However, if you’re looking for simplicity and a nice story with high replay ability, then this is one of the best.
Life of a Wizard was a chance buy for me. Little did I know it was a very immersive CYOA with countless decisions. I was fortunate enough to almost always have at least one option for every check on my first run (thanks summoning) but I do wish there were a rewind option. I know why there isn't but I feel like it would be beneficial in case of a mis-click or if the results weren't what you wanted. Regardless of this I wholeheartedly recommend this game.
Write an archmage's autobiography in this 80-year 130,000-word interactive fiction! Play good or evil, man or woman, as you bring peace to the kingdom...