Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗JEAN MICKAEL DARIE · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ambient music is pretty good, (the raining sound, the lighthouse stair sound )…… The coral maze is too annoying, the vessel moves so slow and hard to control.( adding a sprint button for the vessel might be a good idea) The moist hotel room in the beginning are great, why not making a backroom type game in the hotel room?
After a while I heard something roar. And then something move. The moving object was the source of the roar. It was a sea monster!!! I quickly closed the tab and then deleted it. I would have a much more peaceful atmosphere if there would be no monsters.
Eerie atmosphere very quiet just you trying to escape with no annoying monsters messing up the vibe. Although, there are a couple of surprises in this game.
Explore the Level 7: Thalassophobia: Enter the mysterious world of Level 7, where a vast ocean stretches as far as the eye can see. Experience a creep...