Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗JEAN MICKAEL DARIE · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I thought this game was super great and it had a great level of scariness, and it might just be me, but I think that after playing for a little bit, the monster starts to get less less scary. but if not, you should maybe switch the monster to bacteria from the original show by Kane pixels. There is no ads, no in-app purchases, and it’s just a great game.
So first of GREAT game still trying to beat it😅 but I would like the bacteria entity I think it would be perfect instead of the one currently please consider this!!!!
2 options to play explore or to have the optional monsters. You win by moving passed the monsters and clicking the buttons to open the elevator that completed the game. The darkness with dim lights are creepy because you can hear the monsters roar but can’t always see where they are at
Enter the Level 0, an endless, fluorescent labyrinth of yellow rooms, damp carpet, and humming lights. Explore the liminal maze, manage your survival...