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How Much Does Legacy 2 - The Ancient Curse Make?
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Reviews (2)โผ
Overall I enjoyed the game and puzzles within. It got exponentially easier to navigate once I figured out there was a map and each room labeled. I definitely needed the camera in game because it marked the room number on it. Unfortunately though it only stored 20 pictures before I got an error. If it was unlimited I think this would be better. There is just not much chance at remembering where each room is on your own. A few rooms were also labeled one number but had multiple subrooms and that was a bit tricky figuring out. I also wish the map and fast travel option within it would have been introduced in the tutorial. In fact, I wish the tutorial would have had an concrete ending. It just sorta stopped after the first door (I think). A few more pieces of guidance in game mechanics and I would have been totally happy. Oh and the only other odd thing was that with the new artifact for walking on ceilings seems to not totally work. Meaning once I was up there I actually couldn't get back down. I had to fast travel to another room to get back on the floor. There wasn't any intro to the artifact powers so I was blindly clicking everywhere I could find, but no purple area showed up that allowed me to go back down. That should definitely be remedied if possible.
The first Legacy game was fun and had good puzzles, but the implementation was, to be polite, a bit wonky- still, a good first effort and certainly worth playing. This second installment, however, is nothing short of an exponential leap forward in every respect. Iโve never seen such an extraordinary learning curve as this from one game to the next from any other dev. As a personal note, David, you are to be congratulated for โupping your gameโ to such a high level so quickly. A few of the mechanics (such as the camera swooshing sound๐) are obviously influenced by the Room series, but this game stands entirely on its own as a benchmark adventure to which other puzzlers should try to measure up. The three-dimensionality was immersive; the panning was smooth; navigation felt real; puzzles were interestingly fun, challenging, and diverse; objects were cleverly used; and the story/atmosphere was engaging. The only things I would have changed would have been, perhaps, different music and the ability to zoom back out of an area, but thatโs really just kinda nitpicking. As far as Iโm concerned, this is absolutely one of the best games of its kind that Iโve played (and Iโve played quite a few). I am truly looking forward to the third one... heck, I might even buy it now๐. Please keep making more great games, David.
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Test your intelligence and memory in this challenging 3d puzzle game. Keep your eyes open, the solution is there. Can you escape the pyramid? Play as...