Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Smart Project GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I absolutely loved this game, played it a lot and told several people about it. It was challenging enough to have fun but not too difficult. Was just about to pay to go Ad Free but I noticed you now absolutely can NOT finish a level without paying for a booster or watching a video for help. Complete waste of money. I have other similar games that allow the option to watch a video if needed but after a couple of tries I can get through the level on my own. When you make the levels REQUIRE a video watch just to pass a level, it’s not fun. I’m disappointed but unfortunately have to delete this game. Will also not be trying any of your other games for this reason.
The game feels designed to fail. I’ve played plenty of sorting games before, hard ones too, but they were always challenging in a fair way, not literally impossible. On level 8, it wasn’t just tough, it was unbeatable. I even asked an AI for help, and it got confused. My only option was to watch an ad to move forward. And here’s the kicker: there’s an ad after every single level. I get that devs need to make money (I’m a game developer myself), but flooding players with ads ruins the experience. Personally, I’d suggest something like one ad after every three levels instead of after every click. The game itself is cute and the concept is fun, but if you keep stuffing in ads and making levels unwinnable, people won’t stick around. Players who are determined to solve puzzles will just look for ways around the ads, trust me, I know a few myself. I’ll unfortunately have to give it two stars. The game looks nice, but not fun to play.
All it is, is ads. Beat a level? Ad. Fail a level? Ad. Need a booster? Ad. Putting an ad after every single level, win or lose, is a fantastic way to demolish any sort of momentum or enjoyment. It’s disruptive. It detracts from the game. And I’m thoroughly convinced the execs who make the frequency of ads decision have never touched a mobile phone game in their lives. Imagine watching your favorite movie or tv show and literally every 20 seconds you have to stop to watch a 60-90 second ad. You’d never use that streaming service again, and you know it. And yes, I know it’s a business, so don’t bother giving me the generic “we put ads in to be able to provide more features for our players”. I’ve heard it over and over before. You put ads in to put money in your pocket, nothing else. Make it one ad every 5 levels. Or even after 2 levels. But an ad after every single level is beyond excessive, greedy, and you’re detracting from your players experience. Instant uninstall. Do better.
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| Name | Price | Type |
|---|---|---|
| Meowsome Pack#2 | $1.99 | One-time |
| No ADS: Meow Subscription (Weekly) | $3.99 | Weekly |
| Meowsome Pack#5 | $4.99 | One-time |
| No ADS: Meow Pack | $7.99 | One-time |
| Meowsome Pack #9 | $8.99 | One-time |
| Meowsome Pack#10 | $9.99 | One-time |
| No ADS: Purremium Pack | $11.99 | One-time |
| Meowsome Pack#15 | $14.99 | One-time |
| No ADS: Purrfect Bundle | $14.99 | One-time |
| Meowsome Pack#20 | $19.99 | One-time |