Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Thuan Nguyen Nhat · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I loved this app because one of my favorite jewel games was discontinued and disappeared when I got a new phone. This is very similar but on level 15 it seems to have stalled out and doesn’t drop the right jewels for you to finish. In my old game, Jewel Kingdom there were opportunities to get rewards like ‘2 more minutes of time’ (for getting 5 gems in a row) and other restrictive ways to help win levels (without in-app purchases) but they helped you get to the end of the level. But this game is lacking player rewards and therefore creating endless time stuck on one level and frustrating boredom. More work is needed here, as it shows great promise. People like the simplicity but challenge of these timed games, but give us a little something too! Sorry but I’m deleting for now and will come back to check for updates sometime in the future!
Jewel pop puzzle match 3 king with beautiful graphics, gameplay is simple but full of wisdom forcing the player to raise agility of hands combined wit...