Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Halfbrick Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Missile snipers, they target the player and then they go as fast as they can while locking on the player, avoid it by moving downward. Big Barry: Barry but bigger. Small Barry: Same as Big Barry but he’s a lot smaller. Floor is oobleck: You need to jump out the oobleck to keep going. If you stay too much you sink and you fail the mission
- less touchy:every time you touch the screen the game slows down - rabid missiles:the missiles will be more faster - timer:you will get a certain amount of time and if the timer runs out you die - randomizer:every 10 seconds the modes change - bullet amount:get a certain number of bullets to use - exploding vehicles: when you collect vehicle boxes they explode and instantly explode and make you die - no Jetpack:you can only walk and jump - big barry:barry becomes big -mini Barry: Barry is small -missile sniper:missiles go directly where you going if you go up the missiles goes up if you go down the missile goes down -free ride:get a vehicle box right in front of you
It’s way too easy, at least most of the time, your not even going that fast like in the original game. I also don’t like that you can’t choose the number of random modifiers you want. Limiting it to only 3 is extremely boring and it just feels like I am playing a generic mobile game. It also needs an endless mode with constantly changing modifiers to create chaos and fun to see how long we can last. If we could also blacklist and whitelist certain modifiers when creating a endless game that could be cool. I know this is just a test, but it needs significantly more modifiers. If you could add mod support, then there would be unlimited game modes created by the community, and this could make the game have almost quintuple how replayable the game is. Creating a pack of modifiers with like 10 more new ones and charging money for them would be good. Community made game modes could make it extremely fun. I would just make this game apart of the original Jetpack Joyride. The concept has so much potential, and could increase the number of players of Jetpack Joyride if there are new features. I only played the game for 5 minutes, but I would play this modifier of Jetpack Joyride. Hopefully my suggestions are considered. I’m sure you guys are reading reviews :)
Available exclusively for Halfbrick+ members - Jetpack Joyride Test Labs is in Early Access! From the same crazy lab that invented a jetpack propelle...
| Name | Price | Type |
|---|---|---|
| Halfbrick+ (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ | $99.99 | One-time |