Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DAN-BALL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I came here from playing the web version, and it is my favorite of the games you’ve made (second is powder game 2 which introduced me to your website). I really like the gameplay loop, the graphics, theme, and colors, I just wish the other game modes available in the web version were accessible in the mobile version (as I can’t take my computer everywhere). A mini graphic change would also be very nice as there this white border in this version and I just personally feel the look of the game would work nicer if it was in full screen. And a final update to the gameplay to make it more similar to the web version would be very appreciated where the thruster would be a third button between the directional buttons, but this could just work as a different option you can choose instead of a full change, and even this one is a minor want as I still like this version of movement also.
I wish that all the game modes that are available on the computer would be available on this mobile app version.
When I started playing this games controls felt weird and the deciding factor if I got into the double digits was if I a good layout of planets. I have slowly got better though and if you boost less often and be more precise this game became so fun. My high score is 265 and I want to keep making it larger. Also there isn’t ads that make the game impossible to play like most games that are free.
This game is the 20th iOS game for the Web game site "DAN-BALL". Extreme swing-by 'Lim Rocket'. Game to advance by operating the rocket while avoiding...