Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PlayStation Mobile Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a great game!! I love to play it. It is a challenge and something to do when your bored. There is one thing I personally would change. In stead of the same place every time maybe you could do something like have a side world where you go to a new place every week. Or maybe even allow some of the characters to be free for a week or a new character every month. This would give people something to look forward to. Instead of the same worlds over and over again. I definitely would keep the same world but have a side world with it. Another thing is maybe get some more characters. Just a thought. The game is awesome but these are just some things I would think about doing to make the game have another element. But great job great game. Keep up the good work!!!!
I love this game! However, it gets a little laggy and I am temporarily mad at it, because I must have collected 5,000 bubbles and every time I press the home button and go back to the app, it deletes all my progress!😡 other than that, I thinks this is an awesome game! I also agreed with the previous review saying that they wished it had more creative costumes and themes, but, I have Played Little Big planet since I was four years old, and I think it’s nice to have all the world combined. Anyways, this is awesome. ( But is it still weird that I want my bubbles back?🙃) Anyway, I have also more recently had a problem with the game loading. For a good minute the gardens wouldn’t work right and I was just running on bricks and blackness, but it eventually loaded. But I still do like this game
This game is a fun and acceptable compromise between having a full-fledged LBP platformer, and having no Sackboy at all. Now, obviously, having the full game on my iPhone would be ideal and oh so wonderful, and boy would I pay handsomely for that, but I understand this game isn't meant to achieve that. However, it would be so enchanting if I could collect items/stickers to customize my own costumes and home screen, like Sackboy's pod on the console. LBP's greatest quality is creative-control; would it be possible to expand the player's control over Sackboy and his collectibles? As of now, the stickers feel like an afterthought, and the costumes like an IAP ploy (which wouldn't be so bad if the costumes were remotely creative/interesting). All in all, the game is fun and challenging, and supplies just enough LBP-esque playtime to get by. But I would love to see more collectibles, customizable costumes, /different/ levels, and a greater purpose for the stickers.
Sackboy, the knitted hero from the multi-award winning LittleBigPlanet™ series on PlayStation® lands into the palm of your hand in this brand new endl...
| Name | Price | Type |
|---|---|---|
| Bag of 10 Hearts | $0.99 | One-time |
| Bubble Pack 1 | $0.99 | One-time |
| Heart Pack 2 | $2.99 | One-time |
| Bubble Pack 2 | $2.99 | One-time |
| Bumper Pack | $4.99 | One-time |
| Auto Shield | $4.99 | One-time |
| Double Bubble | $4.99 | One-time |
| Heart Pack 3 | $4.99 | One-time |
| FreeBoost | $4.99 | One-time |
| Bubble Pack 4 | $7.99 | One-time |