Run Sackboy! Run!

PlayStation Mobile Inc. · iOS

Run Sackboy! Run!

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Run Sackboy! Run! screenshot 1Run Sackboy! Run! screenshot 2Run Sackboy! Run! screenshot 3Run Sackboy! Run! screenshot 4Run Sackboy! Run! screenshot 5Run Sackboy! Run! screenshot 6Run Sackboy! Run! screenshot 7Run Sackboy! Run! screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Run Sackboy! Run! Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.3 (1,376)

Rating Distribution

4.3
★★★★
1,376 reviews
5
10%
4
3%
3
7%
2
12%
1
68%

Top Countries

🇺🇸 US🇩🇪 DE🇬🇧 GB
Reviews (3)
★★★★★bottle flip lover.4/8/2021
Definitely get this game!!!

This is a great game!! I love to play it. It is a challenge and something to do when your bored. There is one thing I personally would change. In stead of the same place every time maybe you could do something like have a side world where you go to a new place every week. Or maybe even allow some of the characters to be free for a week or a new character every month. This would give people something to look forward to. Instead of the same worlds over and over again. I definitely would keep the same world but have a side world with it. Another thing is maybe get some more characters. Just a thought. The game is awesome but these are just some things I would think about doing to make the game have another element. But great job great game. Keep up the good work!!!!

★★★★#ghostpeppersaregood👻🌶12/15/2018
Run Sackboy review

I love this game! However, it gets a little laggy and I am temporarily mad at it, because I must have collected 5,000 bubbles and every time I press the home button and go back to the app, it deletes all my progress!😡 other than that, I thinks this is an awesome game! I also agreed with the previous review saying that they wished it had more creative costumes and themes, but, I have Played Little Big planet since I was four years old, and I think it’s nice to have all the world combined. Anyways, this is awesome. ( But is it still weird that I want my bubbles back?🙃) Anyway, I have also more recently had a problem with the game loading. For a good minute the gardens wouldn’t work right and I was just running on bricks and blackness, but it eventually loaded. But I still do like this game

★★★☆☆sush1cat9/10/2016
Fun compromise

This game is a fun and acceptable compromise between having a full-fledged LBP platformer, and having no Sackboy at all. Now, obviously, having the full game on my iPhone would be ideal and oh so wonderful, and boy would I pay handsomely for that, but I understand this game isn't meant to achieve that. However, it would be so enchanting if I could collect items/stickers to customize my own costumes and home screen, like Sackboy's pod on the console. LBP's greatest quality is creative-control; would it be possible to expand the player's control over Sackboy and his collectibles? As of now, the stickers feel like an afterthought, and the costumes like an IAP ploy (which wouldn't be so bad if the costumes were remotely creative/interesting). All in all, the game is fun and challenging, and supplies just enough LBP-esque playtime to get by. But I would love to see more collectibles, customizable costumes, /different/ levels, and a greater purpose for the stickers.

Version History (8)
01.194/8/2015
01.1712/21/2014
01.1512/19/2014
01.1311/8/2014
01.1210/31/2014
01.1210/29/2014
01.0210/15/2014
01.009/26/2014
Available In (55 Countries)
🇳🇿 New Zealand🇺🇸 United States🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇰🇷 South Korea🇦🇷 Argentina🇦🇹 Austria🇧🇪 Belgium🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇨🇿 Czech Republic🇩🇰 Denmark🇪🇨 EC🇸🇻 SV🇫🇮 Finland🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇱🇺 LU🇲🇽 Mexico🇳🇱 Netherlands🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇪🇸 Spain🇸🇪 Sweden🇹🇼 Taiwan🇹🇭 Thailand🇹🇷 Turkey🇦🇪 UAE🇻🇪 VE🇻🇳 Vietnam🇦🇺 Australia🇷🇺 Russia🇳🇮 NI🇨🇾 CY🇲🇹 MT
Supported Languages (1)
English
App Details

Sackboy, the knitted hero from the multi-award winning LittleBigPlanet™ series on PlayStation® lands into the palm of your hand in this brand new endl...

iOS App ID
914865605
Content Rating
4+
Min OS
6.0
Size
259.4 MB
In-App Purchases
Yes
Publisher
PlayStation Mobile Inc.
Ja

In-App Purchases (10)

NamePriceType
Bag of 10 Hearts$0.99One-time
Bubble Pack 1$0.99One-time
Heart Pack 2$2.99One-time
Bubble Pack 2$2.99One-time
Bumper Pack$4.99One-time
Auto Shield$4.99One-time
Double Bubble$4.99One-time
Heart Pack 3$4.99One-time
FreeBoost$4.99One-time
Bubble Pack 4$7.99One-time