Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tangible Play · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
When I was just about to enter a match battle when the game randomly made me leave the app. it was so annoying that I had to switch to Osmo words(not classic) instead of word battling Awbie in Osmo words classic. That’s why I rated 3/5. I know Awbie is fun and silly strawberry throwing yeti but I don’t like it when I randomly leave when I’m about to word battle. Tip: and can you make it harder in Osmo words (not classic)?
There is almost no time at all given to the child to allow them to figure out the letter before the letter is then forcibly given to them. My 6 year old becomes extremely frustrated by the fact that the program is not allowing him to figure it out before placing the letter in front of him. I don’t understand why there isn’t a slide setting for a slower or faster setting (or no timer), depending on child’s level, because even that would be helpful... but as is, it’s more damaging than helpful. With the fish math game there is always a lot of time allowed to the child, but with this one, it’s just very intense for a child who is just trying to learn and who is then constantly being interrupted by having the letter being thrown at them, instead of allowing them time to figure it out. It’s defeating and my son now would rather do anything else than play that “game”.
Rather than picking words that are aligned to the age group selected, like short easy words for 4 year olds, it uses words too big for them to learn to spell but makes it easy by only requiring them to guess just the first letter. Lazy on the developers part. Worst of all, no way to turn off the clues that the character gives. Doesn't allow my kid to try to figure out the letter. While he's thinking, it'll just tell him what the letter is. If he makes one wrong guess, it'll just tell him what the letter is. GIVE THE KID A LITTLE TIME TO TRY TO FIGURE IT OUT!
Explore the land of Words, a magical place where characters challenge you to guess and spell the on-screen images. Play collaboratively or competitive...