Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Wildlife Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is absolutely amazingly fun! I spent over an hour repeating starting in Central Europe and I just KEEP WINNING! Follow my tips/steps so you can also start winning!: Step 1. Infect Central Europe first. Step 2. Dont upgrade the symptoms or Transfer stuff, focus on the Resistances. Step 3. Upgrade ALL of the Resistances, once done, Start upgrading the Transfering, Don’t do animals, do the mosquitos, air and blood, it’ll help kill people. Step 4. Once you’ve infected the ENTIRE WORLD start upgrading the symptoms, slowly though, so your disease doesn’t get caught! Step 5. If you see a warning that some countries are researching for the cure, upgrade the symptoms MORE (get the most deadly ones). And then you’re gonna win! (Reminder: keep breaking the blue bottles that’s the cure and it stops/slows them down from finishing the cure!) the reason why you don’t do symptoms immediately is bc if you do, you’ll get caught MUCH faster and you’ll lose. Thanks for reading my long review! Bye!!!
I love this game so much. I was looking at it like, who wants to do that? And then I realized, I could be THANOOOOOOS! Anyway I had trouble at first, but I got the hang of it, and when you know what you’re doing, it gets a lot easier. I do want to be able to scroll through when you are in the countries info, like its temp, humidity, and wealth and such, when your viewing that, it would be nice to scroll through, so you don’t have to go in and out and in and out, you get my idea? I think it might also be really interesting if you could play the people who make the cure and you could find out the symptoms, relate it to other viruses that are similar, and cure the world. Aybye add a version where both people can be playing at the same time, and you basically battle each other? Idk. SpoilersForGame——SpoilersForGame——SpoilersForGame—— A good tactic is to only work on your spreading. Don’t give it ANY symptoms until everyone, if not almost, is infected with your infection. Then wait a couple seconds (about 50-60) and pop all the bubbles that come up (yellow and red) currently, the cure should still be at 0% complete, since it isn’t harmful. After you have waited a bit, you should have around 20-25+ dna points. If you haven’t messed with the resistances, get the 2 that are on the top/bottom of the one on the right and their evolutions (this will make it more difficult for the cure to be made) then start giving it as many symptoms as you want, and wishing 5-10 minutes, the entire planet will be dead.
Overall, I found this to be an entertaining game but did not feel that the design was quite as strategically involved or sophisticated as it could have been. Although there certainly are a number of tactical decisions that the player must make (for example, targeting certain regions through the ‘purchase’ of different resistances, means of spreading, or symptoms), ultimately it felt like more of a ‘budget managing’ game than a simulation of biological warfare. What determines a successful outcome is not so much the ability to strategically hone the virus’ destructive capacity, but to accumulate enough DNA points to purchase a sufficient number of upgrades, regardless of what they are, to guarantee a win. Within the world of the game, it doesn’t seem to matter what updates you buy, so long as you buy enough that their combined effect will produce the desired result. Winning the game is more or less simply a matter of acquiring enough ‘currency’ to reach this threshold. Because the player’s actions are limited to buying upgrades, the game also wasn’t as active as I would have expected or likedr liked--there were a number of times when all I could do was sit and wait to gain enough DNA points to further mutate my virus, with nothing to do in the meantime. Nonetheless, I give the creators points for creativity, and found the app to be fun (if not requiring very much critical or intellectual engagement, which can be a pro or a con--take it as you will.)
INFECT the world population with the most exciting DISEASE game on the App Store. Spread your disease using different Symptoms and Resistances!! Fea...
| Name | Price | Type |
|---|---|---|
| Continue | $0.99 | One-time |
| Unlock Airports | $0.99 | One-time |
| Get 30 Extra DNA | $0.99 | One-time |
| Unlock Kickstarter | $0.99 | One-time |
| Unlock Reactive | $0.99 | One-time |
| Extra Evolution Slot | $4.99 | One-time |
| Extra Evolution Slot | $4.99 | One-time |
| Unlock Infectivity Bonus Cheat | $4.99 | One-time |
| Unlock Virus Disease | $4.99 | One-time |
| Unlock Disease Types | $19.99 | One-time |