Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Alexandre Minard · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I played it and it was AWSOME there are 13 levels which is good and this is like tiny theif which is out of the app store and for $1? Isn’t that a bargan!?
Really liked this game... It's clever and has a high cute quotient. (Reminds me of "Love You to Bits" a in a way). My only caveat is that this game is extremely short, annoyingly so. It does end with a to-be-continued notice, but I'm becoming suspicious about the honesty of these developers and the increasingly more common promises to add future content. I have yet to see that actually occur however (I have 4 game apps taking up precious memory on my iPad right now awaiting content updates - probably in vain. I've given up and erased likely twice that number of games also). I can't help but feel as though I'm being duped into overpaying for empty promises. This tactic of releasing a tiny piece of a game is annoying. If it's not complete, then wait to release it till it is. Other than that, I really enjoyed this fun, albeit brief game.
I had never heard of 'Tiny Thief' which many people compared this to, but now I'll want to get it. Tiny Space Adventure is just that, adorably tiny, with cool sounds and minuscule landscapes, but nothing too hard to see on my iPod. You have to move your tiny astronaut through various levels and obstacles so he can reach another space ship and go home. Some memory is involved, some tricky thinking, but nothing too difficult. You can collect space aliens and bunnies along the way. Watch out for patrolling robots on some levels. Don't overlook anything since it may be a clue. There is a walkthrough for each level, but they don't become available until you've played 3 hours or so, a point I appreciate since I tend to get impatient. Only thing is, this diminutive adventure is quite short. More is coming soon. Meanwhile, I'm off to try Tiny Thief!
Live a great adventure with this point and click game that combines simplicity and logic ... ∙ Touch Arcade - 4.5/5 - "Tiny Space Adventure is really...