Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Keystorm Holdings Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First, please add an hp bar, or a way to tell if we have low hp or not. Second, i feel like everything does 1 dmg, please add a way to change the difficulty that gives more money the harder difficulty the mode is that was chosen. Third, please let us be able to hold two guns at once, or add an upgrade that does that. Last, quick time events, this will be super unique to the game, you can add quick time events if you get hit by a unique zombie from behind. And make it easy or hard depending on difficulty.
I really like this game! Beautiful graphics, fun gun effects, and waves of zombies exploding! Great fun until you hit the add/P2P wall. Then it becomes very expensive and/or tedious/repetitive/grindy. Most annoying is when the weapon you‘ve been doing just fine with suddenly must be upgraded or replaced. Not that you can’t clear the level, you can’t even even try. You simply can’t continue without paying to upgrade (or replace) your weapon, period. Full stop. Another issue is collecting resources to move on to the next level. Some resources drop so rarely (or not at all) that you must re-clear /grind the same level repeatedly in hopes a rare resource will drop. This is also tedious and takes a lot of fun away from the game. 1-Recommend letting people play with whatever weapon they want until they simply need to upgrade out of necessity not some artificial upgrade requirement. 2-Increase mandatory resource collection drops. Implement a „bad luck“ system that increases drop rate based on failed attempts.
This Has soul and fun gameplay, that bring’s me back to when App Store fps’s were actually good. Reminds me of dead trigger and dead effect. Love all the weapons and gore system as well.
Jump into this offline first-person zombie shooter and put your skills to the test in countless battles against zombies. Kill the infected hordes in t...
| Name | Price | Type |
|---|---|---|
| Offer Tier 2 | $1.99 | One-time |
| Offer Tier 3 | $2.99 | One-time |
| Offer Tier 4 | $3.99 | One-time |
| Offer Tier 5 | $4.99 | One-time |
| Offer Tier 6 | $5.99 | One-time |
| Offer Tier 7 | $6.99 | One-time |
| Offer Tier 8 | $7.99 | One-time |
| Offer Tier 9 | $8.99 | One-time |
| Offer Tier 10 | $9.99 | One-time |
| Offer Tier 20 | $19.99 | One-time |