Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ricardo Mendonca · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
OK, OK OK this game is kind of fun. It can keep you cry, cry, quiet and stuff but how the one thing I don’t like about it is like when the block when you move the block, it keeps moving and moving and I literally almost broke my phone because of that so I have to get rid of three because my mom don’t like when I be yellingshe be doing stuff to me. She be with me when I yell sometimes she be yelling back at me, but yeah, it’s kind of fun but not.
This has been one of my favorite games for a while now, it is the perfect happy medium between easy and hard and the music is also really good! I also really like the different skins because they look awesome! One thing I hope to see in the future is maybe a custom level generator.
Don’t get me wrong. This is a good game, but it can get a little confusing at times.
Cub8 – A Hypnotic Precision Rhythm Challenge Tap with precision. Rotate cubes with the beat. Enter the infinite loop. Cub8 is a mesmerizing, fast-pa...
| Name | Price | Type |
|---|---|---|
| 200 Quantum Orbs | $1.99 | One-time |
| Cub8+ | $3.99 | One-time |
| 500 Quantum Orbs | $3.99 | One-time |
| 1300 Quantum Orbs | $7.99 | One-time |