Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Semih Cihan · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a fun idea, and works well but 24$ for the lifetime is just way too much. I get that you need to make money, but you could make the game free, and it just has extra game modes for the paid version. Its fun, but after a while it would get pretty boring, and after 4 weeks of having it, it will cost more than the lifetime. Most people will not have this for more than a few months and is just a waste of moneh cause you can just go to google and play the completely free and better version.
The game is fun really but I’m literally under 13 how am I going to pay like I only got to play for ten seconds and even if I do the free trail and I like the game my family going to forget about it and going to take their money then they going to get mad so yeah the games cool but form the things I’ve experienced in the game it’s not fun or fair for people who don’t want to pay.
The game is really fun. It’s just every once in a while. It will say error or something went wrong and then it won’t work unless you exit the app and then get back in which then it will restart your progress
What Beats Rock? Welcome to the ultimate game of wits and creativity powered by AI! "What Beats Rock?" is not your typical rock-paper-scissors game....
| Name | Price | Type |
|---|---|---|
| Premium (Weekly) | $7.99 | Weekly |
| Premium (Weekly) | $7.99 | Weekly |
| Premium | $23.99 | One-time |
| Premium (Weekly) | $39.99 | Weekly |
| Premium | $39.99 | One-time |
| Premium | $119.99 | One-time |