Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Guy Rapoport · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Absolute garbage wasted 3 playing this piece of garbage it’s to slow it’s boring and is just bad
So far it’s a great game that’s challenging as well but so far idk if it’s a bug or they stopped making floors but I can’t progress past 15. Aside from that it’s a game where you can play passively while doing work or something else. Like I said pretty fun and the diverse skills are pretty neat too.
This game is a blast but it’s buggy! I have been replaying levels and sometimes the enemies never come and I have to reset the game. Also when using the duplicate upgrade for some abilities it doesn’t double the amount of projectiles like it’s supposed to. 2x speed should be added for previously beaten levels so it makes it faster to grind to complete new levels. Other than those few things this game beats doodle magic hands down!
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