App Profile: Rogue Dungeon Boardgame
Android / Games / Puzzles
Rogue Dungeon Boardgame
Installs:
Rating:
3.71
Total Reviews:
7
Top Countries:
FR, US, IT
< $5k
/mo
< 5k
/mo
Reviews: What People Think About Rogue Dungeon Boardgame
Mr.Cigar
Rating: 4/5
Love this game so much I ordered a physical copy. The app is great but it crashes quite a bit right after the lvl is over causing me to lose everything I just did. Please fix! 🙏🏼
Also would love to see the dice updated to feel more like a roll. And maybe unlock different cool dice?
Mishenka68
Rating: 3/5
This game is a lot of fun and is very easy to pick up and play. It has an old school dungeon crawl feel. It would be 5 stars if not for a couple of missing features. The biggest one is that there is no way to save in the middle of a dungeon. This means that you have to finish a dungeon in one sitting, which is not always possible as it can take up to an hour or so to do it. It’s pretty frustrating to start from the beginning if real life gets in the way. Second more minor one is that there’s no way to look at character abilities before you “buy” them, so you’re just buying based on their portrait. Even after you have them, you have to go into a dungeon to see their abilities. Other than that, great game.
Adam Augusta
Rating: 5/5
I confess I enjoy this over something like Roll Player, due to the less oblique press-your-luck elements and the stronger sense of progression as you make your way through the dungeon and campaign.
If you’re downloading a version of this game that was released before March 22, 2024, you may encounter a bug that corrupts your campaign save. But the support team was super responsive, and the non-campaign mode is going a long way to scratch the itch while I wait.
About Rogue Dungeon Boardgame
A dungeon crawler based on our board game. It plays like an old-school roguelike, using hand management, card draw and dice rolling as primary game mechanics. Players will need to figure out how best to use their hero abilities, skills, items, experience and luck to survive.
It's a loot management game at its core and that's where its charm comes from. You might start the game with a hunk of meat, that you use to charm a wolf, who helps you defeat the zombie who drops a lockpick, which you use to open the safe, where you find the jeweled goblet, which you trade for a lucky shield, which you use to block the dragon's fire.
This game is hard and you will DIE! However, experience and skillful play will ensure that veteran Rogues will make it out of the dungeon alive. That's more than you will. You, you're going to end up in a goblin's belly. Prove us wrong!
Pick your Rogue, grab your starting loot, grab your skills, set your starting stats and enter the dungeon. Choose which room to navigate to via the mini maps. Rooms are divided into the following types....
Traders - Offer you a choice to trade loot or stats for other loot, stats, or henchmen. Some trades involve a stat test or the luck of a die. Loot traders typically trade two items for any one item they offer for trade. They make exceptions for the shiny stuff and will trade any item for a single treasure.
Combat - Most combat rooms draw 1 to 3 monsters from the monster deck equal to the dungeon level. Combat is resolved using your Rogues primary stat and a D10. If the two combined are greater than the monsters combat stat, your Rogue hits the monster. If it's less, the monster hits your Rogue. If equal, both are hit. Damage can be negated by discarding an armor or by playing a skill or magical item. Potions and food can be consumed at any time to increase your health and prevent your death. Some monsters have a weakness to specific thematic loot and are vanquished immediately such as when the Medusa gets a look at her face in the mirror's reflection. Once a monster's health reaches zero, the monster dies and you receive one loot and XP equal to the dungeon level.
Traps - traps litter the dungeon but most can be disarmed or bypassed if you have the appropriate equipment. Even if the gremlins ran off with your rope, there is always a chance you can come out unscathed if you pass an appropriate Strength, Agility or Intelligence test. If successful, tests result in an XP reward and avoiding any potential damage.
All rolls maybe manipulated with the use of the luck stat. Spending one luck will allow you to modify a die result by 1 up or down, or allow for a complete reroll.
Play progresses through 5 dungeon levels separated by a staircase. You may camp at the stairs without the threat of a wandering monster interrupting your siesta. You may level your Rogue at anytime so long as you have the XP. When you get to the final room, draw a boss monster and fight. Many monsters have special abilities activated depending on your attack roll. They can summon additional monsters, drain your level, heal, etc...
It's a loot management game at its core and that's where its charm comes from. You might start the game with a hunk of meat, that you use to charm a wolf, who helps you defeat the zombie who drops a lockpick, which you use to open the safe, where you find the jeweled goblet, which you trade for a lucky shield, which you use to block the dragon's fire.
This game is hard and you will DIE! However, experience and skillful play will ensure that veteran Rogues will make it out of the dungeon alive. That's more than you will. You, you're going to end up in a goblin's belly. Prove us wrong!
Pick your Rogue, grab your starting loot, grab your skills, set your starting stats and enter the dungeon. Choose which room to navigate to via the mini maps. Rooms are divided into the following types....
Traders - Offer you a choice to trade loot or stats for other loot, stats, or henchmen. Some trades involve a stat test or the luck of a die. Loot traders typically trade two items for any one item they offer for trade. They make exceptions for the shiny stuff and will trade any item for a single treasure.
Combat - Most combat rooms draw 1 to 3 monsters from the monster deck equal to the dungeon level. Combat is resolved using your Rogues primary stat and a D10. If the two combined are greater than the monsters combat stat, your Rogue hits the monster. If it's less, the monster hits your Rogue. If equal, both are hit. Damage can be negated by discarding an armor or by playing a skill or magical item. Potions and food can be consumed at any time to increase your health and prevent your death. Some monsters have a weakness to specific thematic loot and are vanquished immediately such as when the Medusa gets a look at her face in the mirror's reflection. Once a monster's health reaches zero, the monster dies and you receive one loot and XP equal to the dungeon level.
Traps - traps litter the dungeon but most can be disarmed or bypassed if you have the appropriate equipment. Even if the gremlins ran off with your rope, there is always a chance you can come out unscathed if you pass an appropriate Strength, Agility or Intelligence test. If successful, tests result in an XP reward and avoiding any potential damage.
All rolls maybe manipulated with the use of the luck stat. Spending one luck will allow you to modify a die result by 1 up or down, or allow for a complete reroll.
Play progresses through 5 dungeon levels separated by a staircase. You may camp at the stairs without the threat of a wandering monster interrupting your siesta. You may level your Rogue at anytime so long as you have the XP. When you get to the final room, draw a boss monster and fight. Many monsters have special abilities activated depending on your attack roll. They can summon additional monsters, drain your level, heal, etc...
File size: 581241856
Launched countries: USAUCAFRDEGBITJPKRRUDZAOARATAZBHBBBYBEBMBRBGCLCOCRHRCYCZDKDOECEGSVFIGHGRGTHKHUINIDIEILKZKEKWLBLTLUMOMGMYMTMXNLNZNGNOOMPKPAPEPHPLPTQAROSARSSGSKSIZAESLKSECHTWTHTNTRUAAEUYUZVEVNBOKHEELVNIPYGEIQLYMAMZMMYEBJBFCMCGCIJOLAMLSNTZUGZMZW
Minimum OS version: 12.0
Release Date: 1708243200000
Published by Cerberus Gate Games, LLC.
Website url: http://www.roguedungeongame.com
Publisher country: US