Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tim Kretz · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I don’t think 🤔 but if it were true then we could I don’t know 🤷 maybe 🤔 I just feel that it’s more important that the team be more consistent and more consistent with what the rest is going on and the fans want from them being able and getting more consistent and getting better ❤️🩹 I’m just a bit disappointed 😢 and the fact I have no other choice to do that to anyone is the problem for the fans so I’m happy 😊 but if you can get the support you can give it out and give me some money 💰 back to get the club I would appreciate
I’m enjoying this game a lot so far. I’ve always had a real fondness for physics related puzzles and Dots and Bubbles scratches that physics itch quite nicely. Plus, I was very glad and grateful to make the in-app purchase to remove the advertisements. In my opinion, pertaining to ads in games, it’s only a bad game if they DON’T offer a way to remove them. So, I’m happy I can reward the developer for their hard work in this way and not have to deal with pop ups and just enjoy playing this rad title. Many thanks to the developer for such a fun video game and God bless.
I lik the game quite a bit, interesting and fun concept, experimenting is a blast. However, I timed gameplay vs ad time and it’s just about 50/50, the ads are excessive, long and often difficult to dismiss when they finally end (opening the AppStore 3 times in a row as an example). I’d suggest turning down the frequency just a bit and throw some short 5 second ads in. Whomever is serving the ads is doing a horrible job. This game deserves better.
In this game you engage by activating and deactivating specific dots in the playfield to control the play ball‘s bounce, guiding it towards the goal....
| Name | Price | Type |
|---|---|---|
| Remove Ads | $3.99 | One-time |