Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mobsmile Yazilim Hizmetleri Limited Sirketi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is my first time ever playing this game and it’s really fun because they give you like 1 millions and millions of opportunities to try to give you hints and they give you a lot of things like that helps you and that’s just like really inspires me to like paint some things you know but it’s not like a painting is my favorite but you just know that like there’s everything around and like you can see it like cause if you remember it, then you know like where everything islike the states where they are and all like that so I and all of that and that’s just like amazing so thank you
Like all other mobile games, this one contains ads. A LOT of them. I know all of you people who make these put effort into making the game, but no one really wants to play if there’s an unbearable amount of ads they have to watch. Don’t get me wrong though, it was nice while it lasted, but one or two ads after at least 4 flags would be a little bit more reasonable (instead of one LONG ad after *every* level). Speaking of effort, I have a feeling that this was slightly rushed, because like others have mentioned, some of the flags are incorrect within colo(u)r and design. Disappointed, but not surprised 🤷. But what surprised me was that you can’t play this without WiFi. Most of these games allow you to play on airplane mode or no WiFi in general, but this one doesn’t. I’m giving it three stars because it still deserves credit, but I think the creator is a little greedy with the ads (but maybe it’s just me. Other people have said that it contains not a lot of ads, but I happen to get one or two after every flag ❔) But at this point, I’m just going to accept the fact that cheaply made games like this will have a ton of ads, just so they can make a lot more profit.
In this day of mobile gaming, you really can’t escape the copious amounts of ads thrown at you. It’s almost impossible to find a free game with a rational game to ad ratio. This game really shows that. Not only are the ads 10 second unskipables most of the time, when you have no internet connection, you just can’t play. You cannot make the excuse that the game size is so big that you have to load the data via internet, because it’s just not that complicated. Literally the only reason you can’t is because surprise, surprise, they only want cash! Either make the “No ads” payment cheaper, or for god’s sake only play an ad after at least every 5 flags. I know you’re probably already earning all the the revenue you can imagine, but this game just isn’t fun for the consumer.
Paint the Flag with the right colors! Embark on a worldwide journey with Paint the Flag, a fun mobile game that turns coloring flags into an educatio...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $4.99 | One-time |
| US Flag Pack | $4.99 | One-time |
| Super Bundle | $6.99 | One-time |
| Mega Bundle | $9.99 | One-time |
| Brilliant Bundle | $12.99 | One-time |
| Ultimate Bundle | $14.99 | One-time |
| Extreme Bundle | $19.99 | One-time |