Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Netflix, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Big Tomb Raider fan here. Played all the games from console to PC to mobile. Finally got around to trying this one out through Netflix (uh can y’all get this service on Xbox already?) and I’m having a blast. You go through the levels fairly quick and it’s fun to level up as you go, getting stronger everytime. (No chocolate bars this time around unfortunately). Even if you lose you still win because you get to upgrade Lara after every game to make it easier every time. Like a real game ya know? If I had to give a con it’d just be how it hooks you with free rewards, quick pace, and the amount of menus you must click through should you want to maximize your rewards. Lore wise it’s pretty faithful with a beautiful nostalgic score and returning characters from the franchise like Von Croy, Amaya, and I believe Kurtis (haven’t gotten that far yet). This might be unrelated dunno if they see these but hey Crystal? Can we get these ole boys and girls back for the rebooted game pretty please 😁 Excited for the upcoming unification!
From someone who has taken a break from gaming, I really enjoyed playing this game. It’s a survival/ action game with some puzzles and really cool character building. I really enjoyed the abilities you can choose as you level up during the tomb runs and how they can combine to deal heavy damage and AOE. The first chapter/ Tomb was a bit easy for me but the next few were definitely challenging. You can even build manuals (to improve your gear) and craft higher rarity gear, which I liked since it reminded me of past MMORPG games I’ve played. Two drawbacks of the game; there is no dedicated button for your special ability (you have to remember you have it and keep in mind if it’s been recharged) and during stages with lots of enemies, the screen gets very busy with both friendly and enemy projectiles. Despite those, it is definitely a fun game to check out if you have a little bit of time to kill (as a previous reviewer pointed out)
This Archero clone appears to be a mirror copy of the IAP version released by Square Enix. The problem with that is that, like most mobile games with predatory IAPs, the game is designed mostly around getting people to spend money rather than the core gameplay. The IAPs were removed from this version, which is certainly nice, though the original IAP structure of the game lingers in an obvious and awkward way. For example, everything is designed for that initial boost followed by the slower and slower grind until the game becomes less and less enjoyable over time (which was originally designed to squeeze out purchases). Despite the purchases being removed, that shallow structure remains. Ultimately my impression is that this a game that could be played until it becomes boring, and then you move on. With respect to bugs, in roughly 15 minutes of playing I experienced (i) the random disappearance of my equipped weapon (completely gone from my inventory), and (ii) a run attempt get completely stuck midway through, twice. All monsters were dead, but the doors wouldn't open to be able to continue. If you force close the app, you have the option to resume the same challenge, which makes you restart that same level (though your health does not reset each time), and you ultimately have to just quit the run and return home, losing the limited energy spent (another side effect of the game being originally made for predatory IAPs).
Available exclusively for Netflix members. You're Lara Croft. Discover ancient relics, dodge hidden traps and wield her iconic twin pistols against f...
| Name | Price | Type |
|---|---|---|
| Netflix Standard Plan (Monthly) | $17.99 | Monthly |