Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Effixa inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is essentially the same game as Candy Crush Saga and all of the other virtually identical knockoffs. It’s fun for awhile, but if you play long enough eventually you encounter levels that are basically impossible to solve without resetting hundreds of times or spending money on tools that help you pass the level. Presumably this is an effort on behalf of the developer to bully you into spending money on a “free” game. This title is slightly less obnoxious about this than CCS, which is why I ended up playing it longer, but the whole business model is completely asinine. You get stuck on a level you can’t beat, play it over and over until you’re frustrated enough to spend money, buy a couple of icepick tools for a few bucks, pass the level, and your reward is…to advance to another level that can’t be beat without spending money. I would much rather just pay for the game up front and own something I can play and enjoy than be endlessly subjected to this kind of forced upsell. The “freemium” model needs to just hurry up and die already.
Unlike so many of the other games of it's type, the creators went out of their way to make this one visually appealing in Every way. Great sound effects, Lots of dazzles, Very exciting to play (& hard to quit). So now let's have the option to choose our own candy/gem pieces from a menu. It’s my go-to game to relax or you can challenge yourself by trying to beat you own time or score. I have only ONE complaint. Sometimes there are no more moves on the higher levels and the game will tell you this AFTER an excruciating 15 seconds. I think that should be detected and announced immediately because sometimes you’re watching the clock. If you were told immediately that there were no more moves you could reset and try again immediately. If you’re not notified that there are no more moves maybe you’re not seeing something and there’s a REASON to keep hunting. Everything else about this game is just SO cool!
This my second review. The ads that appear at the bottom of the screen interfere with the game because they cover the bottom row of play and I can't see the jewels under them and can't play well. I used to love this game but now it is totally frustrating! I am deleting it from my device and will not play anymore. Disappointedly yours
------ BEST FREE Match 3 puzzle game ----- Jewel World Candy Skull Edition is a Hot match 3 puzzle game where you have to align 3 or more jewels/cand...
| Name | Price | Type |
|---|---|---|
| Buy 10 Specials Tools | $0.99 | One-time |
| Disable game iAd banner | $0.99 | One-time |
| Unlock (Normal Side) Chapters | $0.99 | One-time |
| Candy Pack | $0.99 | One-time |
| Unlock (Hard Side) Chapters | $0.99 | One-time |
| Buy 30 Specials Tools | $1.99 | One-time |
| Update to PRO version | $2.99 | One-time |
| Buy 50 Specials Tools | $2.99 | One-time |
| Unlock All Specials Jewels | $2.99 | One-time |
| Buy 100 Specials Tools | $4.99 | One-time |