Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Two Lives Left · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve owned Codea since at least 2017 and have made a lot of personal projects on it. Back then I spent hours searching for game development done completely on the iPad all by itself. Codea was just the strongest option back then. I’ve enjoyed scripting in lua these past 9 years. The games you can make are not as free as if it was not on an iPad but it’s still free enough for it to matter and make games. One day, the music() player stopped working and nobody what iPad I’m on I’m not able to actually play music from inside the app.
1) I've been using Codea for years... and years... and *years*. Started on the original iPad (yes: iPad generation 1). Now I'm on an M1 iPad Pro. That's a long time, my friends. / 2) I paid once and have benefitted from all the updates. Where's the benefit for *you*? / 3) Developer: I rarely say this, but you should charge more. Or add optional subscriptions for those of us who want to keep supporting the app. Give us the option to pay $100/year, and I'll be the first to sign up. (Provide options for $20/year, $50/year, $75/year, $100/year... and more?) / 4) I've never felt so NOT ripped off in all my App Store life. Codea hasn't just been fun; it's helped me through periods of horrible depression. Lua plus game development on a tablet? Beautiful. / 5) Couldn't ask for more. Every one of these five stars was earned.
On my IPhone, some of the resolution in the craft example projects dont look correct, like in the voxel terrain. the inventory only seems to show 3 blocks instead of the rest. Other then that, no issues!
"It’s kind of like the Garage Band of coding." – Wired "Codea for iPad is a super slick way to write and run programs on your iPad." – Gizmodo Cod...
| Name | Price | Type |
|---|---|---|
| Codea Pro (Monthly) | $4.99 | Monthly |
| Codea Pro (Yearly) | $29.99 | Yearly |
| Codea Pro Lifetime | $99.99 | One-time |