Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GameClub · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
画面很赞,场景互动很好(连作为“深渊”的背景也会有互动效果),但是这样的3D画面容易让人产生3D眩晕,此外俯视角和随运动而发生倾斜的视角会使人对地形造成误判。游戏有一个非常优秀(但是有一点过于敏感)的物理引擎,让游戏变得很有挑战性。操作手感还不错,但是划屏操作玩家视线会被手指遮挡,这让操作变得非常别扭;而且划屏速度与加速度成正比的操作模式也让人略感不适应。音乐音效非常赞,近乎完美。关卡还是略微有点少。 总而言之,我个人希望厂家能做出改动,让游戏有相对固定的视角,以及更加舒服的操作方式。
很早以前就关注这个游戏了,还专门跑到他们主页问他们发布时间。现在出来了立马购买。不会让人后悔的游戏,希望以后继续更新。
倒计时玩儿法让人很紧张,球球因此经常扑街=。+画面绚丽,触屏手感较好,音乐嘛....一般,不是很配合场面,过于轻松了.....哦 是不是为了缓解紧张的氛围?。? 另外,关较少,希望更新(好像第一天上架就这么说有点不厚道额~。~)
Gears - The Apple Game of the Week that was the #1 iPad game in 6 countries! Nominated for 3 Unity Develop awards. Explore the fanciful world of Gea...