Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Netflix, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I thoroughly enjoyed making my way through the apocalyptic water world with our small band of survivors, and enjoyed the engaging mini-battles along the way. The story arc is great, as is the artwork and the strategy element of the battles is perfectly balanced. Each battle is really a puzzle that can be solved using a selection of abilities and boosts in the correct order, and what makes that great is that because you have unlimited options to restart each battle if you lose , or even if you think you’re going to lose…. This allows you to try a different combination of moves to get you further, until you finally hit on the right combination to unlock the solution and win. It really makes you have to think your way through each battle, but without the stressful rush of other games. The strategic battles have more of a chess like speed to them, whilst moving between them is a peaceful and quite relaxing treasure hunt. Bravo to everyone involved with this, from the artists to the writers to the programmers…Big kudos 🙌🏻
I had a great few hours playing through Highwater. The graphics are good, the sound design is probably the best I’ve seen, and the combat and exploration are fun and streamlined. I found the difficulty level to be well balanced: easy enough for newcomers to the genre, just hard enough for XCOM veterans to be challenged if they want to do a perfect run, and no penalties either way. Suggestion to devs: the very beginning is a bit off-putting, I almost gave it up within the first five minutes and I would have missed out on a great game! In particular: the first long stretch of driving is boring, maybe start with an action sequence. Also, the white compass dots not disappearing after clearing up an area makes it seem like something was missed. Finally, on the fighting: Nikos is deadweight after the early game, maybe make him more of a true support. And Josephine’s blood lust is super fun to play, but maybe have more obstacles so she can’t too easily eviscerate 5 enemies in one turn.
Overall I was enjoying this game but there are some major game design flaws. For one if you accidentally beach yourself on an island that you can’t interact with there is zero way to fix it besides refreshing the game. The biggest flaw I’ve found is if you happen to take away weapons or boosters from your players there is no way to give them weapons while in mid fight which means that if they have zero weapons and aren’t a character that can punch then the character becomes completely useless in a fight and there is no way to fix it!!! I am pretty much stuck on the fighting sequence with the Vikings because one of my characters has zero weapons so he’s just useless and there is no going back because it is the start of a chapter so the only way for me to fix this would be to completely start over from the chapter before and it’s such a long chapter that I really don’t want to do that and honestly I shouldn’t have to!! I love story heavy games but if you make it frustrating and slow to play because of bad game design the story isn’t going to keep me going! I honestly hope there is a way for this to be fixed because then I might come back to the game but it seriously needs some work on the game design aspects. It feels like the game was made without any sort of play testing and making sure certain actions wouldn’t break the game.
Available exclusively for Netflix members. It's the end of the world. The ultra-rich might be headed to Mars. Explore a flooded planet, discover isla...
| Name | Price | Type |
|---|---|---|
| Netflix Standard Plan (Monthly) | $19.99 | Monthly |