Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playdigious · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Roguelike games are some of my favorites. You’ve got Enter The Gungeon, Risk of Rain 2, Balatro, Hades, Binding of Isaac, but Dead Cells was one of the first I ever played, and it’s probably my favorite, and one of the best in its genre. This game was ported incredibly well to mobile, and is extremely fun to play. You can play for hours. You can continue runs. There’s tons of unique weapons, upgrades, outfits, biomes, maps, and enemies to find and beat. I also find it fun because it’s challenging. It punishes poor timing, mistakes, all that stuff. Any mistake can end your run. And I think the mobile version perfectly captures how it feels to play these kinds of games on PC and/or console. The game also has wonderful cross-overs that I am always very happy to find during a run. Lastly, the game has humorous dialogue, poses, and more that I think make it much more enjoyable. You can play this game for hours, or for a short while if you’re bored. Dying doesn’t feel bad because you can respawn and upgrade and return stronger. I’ve played probably over 100 hours of this game by now and it has never lost its charm. I would recommend it to people who enjoys roguelikes, punishing combat, and fun, but strategic, gameplay.
This is the the type of game that I thought that I wouldn’t like. Weird small indie games, I’m more of an action-packed AAA fan, yet 5 minutes in I was entranced by the sheer depth of this game. One of my favorite games of all-time being Returnal, a rogue-like. I had no idea that this game was a rogue-like. I’ve found myself downloading this game once I got my backbone and luckily I had Arcade + so this was a no brainer. The combat is fluid, fun, and scratches the satisfaction itch in the back of my head. The customization and individuality that comes with the settings and character skins is truly impressive for a mobile game. Hats off to the developers they’ve opened my mind to start venturing out of my comfort zone. This type of genre can be truly grueling and gruesome to some, at times frustrating. But the fact that you have to work tirelessly towards a goal and true finish line is the reason most of us play games. Fixating on trying to unlock a certain upgrade will be the best and worst time in this sort of genre, but Dead Cells makes it remarkably welcoming with all of ifs pixelated glory. The snappy movement and battle is pure work of art and would be respected and admired from those of us that are hardcore to casual gamers. Definitely made it to my recommendation list if you enjoy handheld gaming.
(By the way, I’m an 11 year old) I haven’t even had this game for a month and I absolutely love it so much!!! If you want to buy this game, I highly recommend it. Parents, what you need to know is that there is some very unrealistic blood when fighting special enemies called “elite” enemies. There is also a part where (spoilers) gets killed and has some blood on the floor. It took me a minute to notice. Also, this game is kinda violent. There are three categories for the items you will use, brutality, tactics, and survival. I won’t say much ( so you can actually enjoy the game ) , but the “brutality” category may have parents not liking that. I am not too far in the game (I think) so I don’t know everything. Also, some parents might not like this, the main character is a prisoner in an unjust kingdom who got beheaded. Hence the name I don’t usually see in any dialogue/ text, “the beheaded”. Again, this is an unjust kingdom that seems very strict. There are a couple references to death like how one creature who gives you “power ups” basically, somehow does something (I’m not quite sure) with the dead bodies you have. The way he does this is that he somehow comes back to life but isn’t exactly a zombie. I don’t know how, but I’ll probably figure out. Sorry for the long review. Otherwise, GREAT GAME THAT I HIGHLY HIGHLY RECOMMEND. I love this game. Even though you constantly die, it’s still really fun. The gameplay is simple, and you feel really cool taking out monsters. If the things I listed above are okay for your child to handle, then please give this game a whirl.
Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…! That is, assum...