Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗IndieFist SRL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is pretty good But the escapes are WAY to easy can you make all the levels bigger and add different entities also can you add these levels? Level 94 Level 15 Level 7 Level 8 (I’m begging you add level 8 and 94 specifically) also add levels 974 The End (Fake) The true end Level 2 level 3 level 4 level 5 that’s it also can you completely remake the entities like what is that doll the levels are too small and the play time was only 12 minutes the best level in my opinion which I alr memorized is poolrooms which took like 20 minutes first time just make the levels bigger and add replayability other than that this game has lots of potential and this can become very popular if you add these suggestions over the years!
I want to try and help you improve this game so I am writing this to the developers. A few things; One is the ads during gameplay. It scares me more than the actual game due to its randomness. Maybe make it when you find the exits. Another thing is the beginning. When I started I was confused on where to go. It took me 3 minutes to realize i had to use the door behind me. It would be much easier if there were arrows pointing where to go during the beginning. And I know i’m being picky but the floor seems out of place and gaps are too huge. I feel like I’m too slow during gameplay. It’s a very slow speed. Also the monsters don't really appear often from my perspective. I don't know if its because I haven't played the game too much but yeah. Sorry if this looks like I’m complaining but I just want to improve the quality of this game. The thing that would be best is just changing to textures to a more… atmospheric design? The walls look very clean whilst the floors look very dirty. Thank you to the developers if you are reading this. This is my honest review.
I originally wrote a review when the game first came out with some bugs. But after a few updates it’s all fixed. I only made it to level 1 but the game is overall a really good game. Other backrooms games I’ve played are poorly made and don’t really get improved, but this game is really cool and this is the first game to have smilers. I don’t really see any bugs as of right now. Overall it’s a really cool game. I have a few suggestions though. If you weren’t planing this already I think It would be really cool to make level fun. There’s only one other game with level fun but they don’t really do that much with it. If you ever do make level fun u suggest to make it kinda dark with balloons. Those are just suggestions so I’ll stop rambling. Overall it’s a really neat game (one of the best out there) and totally free. It’s a nice fun game to play while your bored, and maybe catch up on the backrooms lore.
NEW: FORTUNE WHEEL Spin every day for prizes: characters, batteries, almond milk and the new royal jelly. 19 NEW CHARACTERS Only obtainable from the...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $2.99 | One-time |
| Unlock Mark | $3.99 | One-time |