Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dennis Ko · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
To many adds for the extremely low payout. So for every $1 I earn yall end up with about $100 and I spend over a hour for $1. This isn’t worth it at all
I've been at this game for 2-3 weeks earning by daily earns and the game part with my spaceship. But I tried to buy an in game currency(diamond) and my card was charged, and I got a receipt from apple even, but no diamond. Sent an email to the address that was provided and i've been waiting for days for a reply. I like the app/game. But it earns slow and you can only redeem at 800 mine where i'm at 60 after a few weeks. Why I was buying a diamond to buy another spaceship.
Needs attention still not functional completely but I like it so far!
Metamine is a play to earn game. You can mint a spaceship and then go to different planet for mining. Claim The $MINE and then redeem rewards ticket....
| Name | Price | Type |
|---|---|---|
| 10 Tickets | $0.99 | One-time |
| 1 Diamond | $1.99 | One-time |
| 2 Diamonds | $3.99 | One-time |
| 5 Diamonds | $8.99 | One-time |