Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mad Hook · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m writing this review mainly because very few others have and the ones that have had just complained about it. This game is definitely very clunky and bare bones but I do think there is actually a lot of potential. I wanna start off by saying that during some of the matches that you can get very competitive and it can be a tense game. The way the gun system works in this game is interesting and gives off a sort of tarkov style of planning. The game definitely deserves more then 1 star but definitely not 5. Some of the many things that can be improved is the menu sensitivity, if you touch anything other then one of the buttons it will take you back to the home section. The AI in the game is very bipolar when it comes to fighting, sometimes they will stand right next to you and not attack and then others they can hit you from all the way across the dining room in the restaurant through a doorway. I think the crate style of rewards is overplayed in games and the hour wait time to open them is ridiculous compared to what you get out of them. If you made it so they would open up after you win a round it would be better, or instead of a crate, you get to pick a weapon that the losing team dropped so people can get what kind of guns they want and it will comfort the players that don’t like losing their weapon. This game does have a lot of potential and I’m sure it will get more polish as time goes on. I can tell that the devs were actually trying to make something different and not just a copy, paste game that’s all over the App Store
Another money grab game!! You lose your inventory if you lose a match. Then you have to spend coins to get more..
Immerse yourself in the adrenaline-fueled world of OneShot Kills, an action-packed online multiplayer top-down shooter. Embark on a quest to become t...
| Name | Price | Type |
|---|---|---|
| Pack 1 | $1.99 | One-time |
| Pack 2 | $4.99 | One-time |
| Pack 3 | $9.99 | One-time |
| Pack 4 | $19.99 | One-time |
| Pack 5 | $49.99 | One-time |
| Pack 6 | $99.99 | One-time |