Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CTC Technology Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like this game a lot, it’s pretty addictive. I love the style of it and there’s a bunch of stuff in it. I haven’t had it long and idk it’s just a lot of fun to waste time on. Trying to complete all the same levels to hard can be a little repetitive so probably completely go through the game on one difficulty then once you get done go through it on a higher one so you won’t get bored doing the same stuff. I think the biggest thing I dislike about the game is the sounds. It can get kinda annoying at times because it all sorta sounds the same. I just feel like it needs some more sounds in my opinion. Ofc you can just turn it all down and listen to music but when I don’t feel like doing that I just want to play the game normal yk
I love this game and its so much fun to play but the game has one major flaw in my opinion and that is that for a completionist like me I want to complete everything that includes the museum in the game. The flaw comes in the museum since it is so hard to find all three pieces of the museum especially since I repeat all levels and have three stared them all and yet I still can’t find some of the museum pieces in specific chapters of the game. If this was fixed to be a better way of finding them then this game would be absolutely prefect in my opinion.
First, maybe add a respec for captains and vehicles, maybe for like 100 cash or a few videos. Late game when you have grinded all reliable resources and actually unlocked a useful vehicle/captain you spend days just waiting to get the few materials to upgrade once. Secondly, every time a you release a new vehicle or captain. Make the other ones obtainable “free” or do a tier set up, I.e. every time a new vehicle is released, the last one that was 5.99* is now accessible through cash/videos/achievements. Then the one that was 9.99 drops to 5 and so forth. Lastly, take a look at chance percentages on crates. I feel, at least for me, it is a little bugged, on silver key crates I earn about 50/ 50 between common and uncommon. On gold key crates I’ve earned more purple, which is only 2 times, than I have blue. It almost certain, I’m getting green with a small percent of getting purple rarely blue.
Back to your childhood with the legendary jackal jeep game 1988. Jackal Squad - Top gunner - Arcade shooting is an overhead run'n gun-style shoot-'em-...
| Name | Price | Type |
|---|---|---|
| Small Cash Pack | $0.99 | One-time |
| Zone 1 Pack | $1.99 | One-time |
| Smuggle Pack 1_2 | $2.99 | One-time |
| Starter Pack | $2.99 | One-time |
| Smuggle Pack 1_1 | $3.99 | One-time |
| Medium Cash Pack | $4.99 | One-time |
| Battle Pass | $4.99 | One-time |
| Smuggle Pack 2_2 | $4.99 | One-time |
| Grown Pack | $9.99 | One-time |
| Large Cash Pack | $9.99 | One-time |