Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Andrey Baranov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Companions follow, action rpg, cute graphics, large world map to explore, after all these years still have not been to every location. Very old school ARPG.
I only wish the Elven lady didn’t look so goofy
This game could be decent, but too many issues. 1 why not more character creation. Games do better when people have agency. 2 it’s weirdly auto. Sure you move them, but you don’t get to fight. That’s a problem some don’t want to auto. 3 translation. I don’t know what the story is or what I won with the flags.
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