Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Andrey Baranov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The weapon. Designs look badas
You are good developer! Fun game , I have some of your other games, I really like them. Thanks you for GG
I’d rather pay for the app then to suffer through the countless ads for this game. When you are playing the game, it’s good. You spend 80% of your time watching ads. Deleting the game.
Are you a fan of tickling your nerves? Are you attracted by gloomy abandoned premises? Is it a pleasure to wander in the dark and not know where a mon...
| Name | Price | Type |
|---|---|---|
| Ammo | $0.99 | One-time |
| Recovery | $0.99 | One-time |
| 2000 Credits | $1.99 | One-time |
| Disable Ads | $3.99 | One-time |
| Triple Revive | $4.99 | One-time |
| Ednless Ammo | $4.99 | One-time |
| Weapons Pack | $6.99 | One-time |
| Dis. Ads/Weapon Pack/Infinite Ammo | $9.99 | One-time |