KodeLife

Hexler LLC · iOS

KodeLife

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

KodeLife screenshot 1KodeLife screenshot 2KodeLife screenshot 3KodeLife screenshot 4KodeLife screenshot 5KodeLife screenshot 6KodeLife screenshot 7KodeLife screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does KodeLife Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.8 ★(11)

Rating Distribution

4.8
★★★★★
11 reviews
5
0%
4
0%
3
0%
2
18%
1
82%

Top Countries

🇺🇸 US🇯🇵 JP🇬🇧 GB
Reviews (3)▼
★★★★★pjkarlik6/27/2025
Powerful coding on your phone!

Really easy to use interface especially on a phone, yet all the same power and ability as the desktop version. It really surprised me that i can make a visually good shader on my phone or iPad without needing a a big PC and gfx card. I like being able to create on the go instead of doomscrolling, plus you look cool as heck coding shaders in the coffee shop or club.

★★★★★Mark O'Cummings9/1/2021
Great App for Glitch Art

If you are into shader art then this is the app for you! I have been following this app since the developers started letting folks test it!

★★★★★Enrique Raphaël Page Pérez7/26/2021
Still have to explore further but this looks amazing already.

I do have one request especially considering your apparent interest in music production (TouchOSC), it would be great if Imaginando and you guys could work together so that shaders created in Kodelife can be imported into Visual Synthesizer by Imaginando. Otherwise, an AUv3 implementation - even if can only run shaders in this mode and not create them - would be tremendously appreciated - although I have no idea how doable this might be.

Version History (28)▼
1.2.89/3/2026
1.2.76/20/2026
1.2.64/8/2026
1.2.512/6/2025
1.2.411/6/2025
1.2.310/25/2025
1.2.29/16/2025
1.2.16/24/2025
1.2.04/9/2025
1.1.911/22/2024
Available In (115 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

Kodelife is a real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad. Lightweight App, Heavyweight Power KodeLife...

iOS App ID
1569922579
Content Rating
4+
Min OS
13.0
Size
29.8 MB
Publisher
Hexler LLC
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