Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hexler LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Really easy to use interface especially on a phone, yet all the same power and ability as the desktop version. It really surprised me that i can make a visually good shader on my phone or iPad without needing a a big PC and gfx card. I like being able to create on the go instead of doomscrolling, plus you look cool as heck coding shaders in the coffee shop or club.
If you are into shader art then this is the app for you! I have been following this app since the developers started letting folks test it!
I do have one request especially considering your apparent interest in music production (TouchOSC), it would be great if Imaginando and you guys could work together so that shaders created in Kodelife can be imported into Visual Synthesizer by Imaginando. Otherwise, an AUv3 implementation - even if can only run shaders in this mode and not create them - would be tremendously appreciated - although I have no idea how doable this might be.
Kodelife is a real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad. Lightweight App, Heavyweight Power KodeLife...