Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗One Up Games Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have played games similar to this in the past and none go from a beginner level to extreme pro in 20 steps. This version is so incredibly difficult so early in the game that it ceases to be fun. I could not find the instructions for this particular game (although they may be somewhere). Little ‘reward’ icons show up as you are playing but it was unclear how you catch these. Do you shoot at it? Do you tap on it (which I did and sometimes it worked, other times not). The lines of balls were never-ending. There was no way to tell how many more strands were coming my way so I just kept shooting balls until 99 percent of the time the game wins. I will probably play over another few days and try to find instructions that maybe explain how to capture the rewards. But if I can’t find those I will end up deleting the game. It’s not entertaining to be stuck at early levels. Games should be challenging but the player has to have some hope that as their skill level increases so does their ability to win.
Not only are the ads setup to be really sneaky by hiding the x button or making it so it doesn’t recognize your touch and instead launches App store, but it also makes you go back and forth between the done screen about 3 times Play one game fir about 20 seconds then watch 30-40secobds of the loudest most boring commercials that you can’t skip youdefinitely spend more time waiting for ads than you do playing the game. But the worst thing they do is make it so you have to use in app-purchases. This is only because they are greedy and gets them by having to let families share. Gameplay is mediocre and buggy with entire sections where you have to guess what to do not enjoyable and really frustrating. And though we all know that the marble games are mostly about them withholding the color or action you need, this one does it on steroids. At first it was funny about 30 minutes in you realize that you have to buy the game cause replacing your phone after seeing the same terrible ads over and over making you want to throw it across the room It’s a feeble attempt to duplicate the original Zuma in between ads. . . It’s only 2 dollars but for everyone in your family. Terrible decisions this app made
I like the game very much, but having to watch a 30second commercial after every level is annoying.
Are you a super fan of zuma and Montezuma games? If the answer is yes, zumar games free is the best of old games that you must have. Marble shooter i...
| Name | Price | Type |
|---|---|---|
| 20 Rubies | $0.99 | One-time |
| No ads | $1.99 | One-time |
| 45 Rubies | $1.99 | One-time |
| 100 Rubies | $3.99 | One-time |
| 200 Rubies | $5.99 | One-time |