Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MondayOFF · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think it's fun to build various buildings, rush people, neglect them, wait for them, and play various games!! :)
It’s kind of fun but I don’t even know if the money upgrade does anything.. also the speed upgrade does not speed anything up, my workers are definitely going the same speed at 13 as they were at 1
This is a pretty fun game other than having a ad after every stage. Also a little minor issue I have now with this game is that whenever you complete the last stage on any of the maps sections you don’t get to see what the very 1st building is before it’s destroyed because it’s bringing up the next section of the map and your builders have already started getting rid of the debris by the time it takes you back to where your builders are
Build LANDMARK and JUST ENJOY :) It is very simple idle build game :) upgrade speed and workers! simple but addictive AND BEAUTIFUL than you think!...