Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗TapNation · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a fun game to play. I think it should say level instead of rank because they mean something different. A rank is when big numbers turn into small numbers and levels are small to big numbers. If we could get that changed that would be great! Another cool suggestion would be if there were standings in the league in your area. Another thing that would be cool is if you could play against your friends. This would be a lot of fun. Also there should be a legit tournament just not one game. The tournament’s should start with 16 teams competing with players in your region. If you win your regional tournament then go to nationals and then worlds. There should be a season mode. Each person should have an option to play 5-20 games per season. After the season mode their should be the playoffs and after each season it should get harder.
When I first started playing it was just for fun, to pass some time occasionally. But I found myself playing more & more & then I discovered the ranking section & realized I could actually move up in it. A bit later I realized I was in the 30’s, then 20’s, then teens. Once I was in single digits I got really excited & serious about playing. Next thing I know, I’m #2 in the world, so exciting! I played & played & played but didn’t budge, FINALLY I hit #1 worldwide ranking & have been there for 4-5 months now, I’ve never been that good at a game, EVER! Sadly though, the past couple f weeks the game won’t load on my phone for some reason, I’m sad. Hoping the glitch will be fixed soon so I can resume playing my favorite game & retain my #1 worldwide status. I go by The Jugernaut. 🙌🏼
I loved the game as I progressed through, but after unlocking everything, I didn’t find a lot of motivation to play. I wish I could play with friends. There is a ton of potential for improvement: *tournaments can be several matches; the single match is no different than any other match *PvP, I’m sure this is more difficult than people realize, but it would be worth it *make skins/boards/bags/effect have special traits (i.e. ice bags slide easily, “kapow” effect can push opponent’s bag away, make the desert board sticky, etc) kind of like fruit ninja *achievements come too quick. *different play modes (play to 21, alternate who starts, partner/team play, etc) *$7/week is a quite steep for a one-dimensional game. $60 in two months is what you would pay for a AAA game. Pros: The art design is great! Mechanics/physics are spot on and simple enough to play for a few minutes and then put down. Fun unlockables. Cons: No PvP - it’s all simple computer AI and offers no depth other than skin changes.
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| Name | Price | Type |
|---|---|---|
| No Ads | $1.99 | One-time |
| Skip it 15 | $2.99 | One-time |
| No Ads | $2.99 | One-time |
| No Ads | $3.99 | One-time |
| Skip it Starter Pack | $4.99 | One-time |
| VIP Membership (Weekly) | $6.99 | Weekly |
| Skip it 50 | $8.99 | One-time |
| Skip it 100 | $14.99 | One-time |
| Skip it 200 | $29.99 | One-time |