Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like the game but there is a glitch I hate where if you get to the pinball thing at the end but somehow bounce out of the area, you will get soft locked because since the camera doesn’t move and you can’t turn yourself at the end you can’t get out of the soft lock without resetting the game so could you please fix this? Maybe put a invisible wall so you can’t softlock by leaving the end of a level?
I saw an ad for this game on another, separate, actually good app, and I decided; “eh whatever, probably some side fun.” So i played for less than 4 minutes before i decided i spent more time in ads then I do in game. The bosses are actually garbage, this game is garbage. I decided to get off the game and go on to snapchat, and I saw an ad for the same game, ‘bouncy stick’, and I realized that it was a video ad, therefore I turned the volume up to see what the video’s audio was, as the game had little to no audio. The ad was spouting, in a rewritten version of Dance Monkey by Tomes and I, taken 4 keys and 4 pitches higher. It said and I quote: “My gosh, have you seen, this new game? It’s so fun, my gosh nununu.” This enraged me, as it would anybody. So here I am, rating this app, a very generous 1 Star... Unreal...
I have been playing for 4 days now. Gameplay seems hard to control at first due to the controls your given, but if you don’t give up it will get a lot easier. Things I wonder is why I have coins to spend them on nothing? They just updated it with all this stuff like a competitor (which I’ll talk about more later) and a new end of the level, but no store yet? The competitor is a 𝔹𝕀𝕋 challenging, I don’t want to sound like I’m just ripping into the game but dang. The competitor is always either first or right next to you the whole time, it’s almost like an instant lose if it gets ahead of you. If you are a new player there is a small chance you will get at least two wins in a row. This game isn’t really bad but it needs more improvements. ಠ_ಠ
Bounce, rebound, hop and spring!
| Name | Price | Type |
|---|---|---|
| No Ads | $2.99 | One-time |