Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Application Systems Heidelberg Software GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Seemed like a throwback to the point and click games of old and was really getting into the game but then I pushed a back button and even though they say it saves the game automatically for you when he changes scenes I literally lost everything I had done and was sent back to the start . Not even sure what I pushed but really highly frustrated , wasn’t even a warning like are you sure you want to continue without saving. Not worth it if you have to risk hours of your time to just have it taken away, don’t tell us it saves automatically if it actually doesn’t Don’t bother Such a shame cause story was interesting
The majority of the player input in this game is in choosing dialog options. You do pick up and use items, but you don’t really have a traditional inventory menu, or choose which items to use and when. For example, you may find a locked door, and later find the key, but to use the key you’ll just click the door again after getting the key. There aren’t many puzzles to solve, so it’s mostly dialog, and finding the clues to lead you to the right suspect. It is possible to accuse the wrong person and have them arrested, but with enough investigation it becomes clear who the right suspect is. The story was okay, but the gameplay left me feeling more like I had watched it than played it.
Didn’t like it at first as there’s a TON of dialogue (twice as much as Thimbleweed Park or WOAM), and you can’t pause it, so if you have someone talking to you in your home, it'll cause issues… Not too much gameplay, but where it differs, and where it grew on me, is that you really can pick which suspect to accuse and get it both wrong and right, as well as how to approach certain conversations, and that does change the game. Yeah, I’d recommend it.
A steampunk-ish detective adventure from the creator of A Golden Wake and Shardlight! Can private investigator Miles Fordham find justice for his clie...