Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ivan Yakovliev · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Downloaded due to boredom and looking for new games. I’ve always loved puzzle games and this one is so addicting. There is a slight learning curve but if you take your time to do the tutorials, the game is amazingly interesting, challenging(in a fun way), and entertaining. There are some slight bugs like visual glitches when you open up another app and come back but in all honesty for a free game that doesn’t constantly bother you with ads?!? It definitely provides WAY more bang for your buck.—it’s free. It’s simple, fun, makes you think, and satisfies my nerdy and analytical side all at the same time. And best of all, the creator is very straight forward and honest—Game really is completely free to play and ad free. However, you can buy an even more advanced version (which I will be doing) to support them although the free version is complete on its own. It feels like a game they made for the love of a puzzle game, not for the money. But we all need money to survive so they give you the option to further support their work. Truly 5/5. Couldn’t recommend it enough. Amazing props to creator!👍🏽
To Ivan, I salute you. You not only make mobile games that are free of ads, but fun to play as well! The mechanics of Bleentoro are relatively simple. Get a resource(s) from point A to point B. However, the level design in the campaign really makes it interesting. How are you supposed to compact conveyors and other mechanisms in a way that it doesn’t interfere with the walls and the pre-placed machines? The mechanics are top-notch, and a few things are present that I’ve never seen before in these types of games. It can’t hurt to give the game a shot, and if you really support the dev, buying the pro version is more of a donation to this person’s great work, rather than other mechanics that are sadly often present in mobile games like pay to win, cheats, and more. In short, play the game. As well, I’m excited for the next project!
I really love the game, it doesn’t even have adds or microtransaction. This game it’s worth paying like 2 or 3 dollars. I just have some issues with some bugs, for example when you want to rotate an object with it’s so hard, the piece just moves randomly, it’s easier to place it and the rotate but that is slower. Also there are some bugs where the materials just stops moving with no reason at all. For example, I can’t complete level 2 in the easy category even using all the hints just because the ice (the light blue block) stops right when is going to enter the final combinator. This stuff happens all the time. Also the feature to make this thing where you deliver the materials generate polution is kindda pointless because you just put a trashcan next to it and problem solved. Maybe you could make the polution immpossible to throw away but it slows things or something i don’t know. I’m not sure what you could do with this but I’m just saying that I right now is kinda pointless. Ok, thats it haha. I hope this is helpful to you to improve the game. I actually love it. 👍🏻👍🏻
Bleentoro is a simple logic game. It has no advertisements or microtransactions. Features: - Easy to learn - Campaign and sandbox modes - Simple UI -...