Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗EMMANUEL ROUX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Thanks, been playing 2+ years, new update finally got me to write my first ever review. this is my favorite game i’ve got on my phone. very satisfying to complete. love the new music this updaye, plus im top of the leaderboard for now. the new timer+points system is much better, but still rewards playing for a long time (i got the record by just playing an audiobook and playing while traveling) because you can get the 45 sec time pretty consistent. an idea is maybe capping at 100 levels (is it levels? boards, rounds, idk) for a gamemode so you see how many points you can get in that amount for a diff leaderboard. also, while the timer mode is really fun, i like a hard puzzle. a challenge that i’ve been doing is not allowing myself to remove the dots once placed so i actually think for a sec about planning where i’ll pace them. or maybe make one where you lose automatically if you overload a square (like accidentally having 3 dots around a 2 square). also if it was possible to hold and drag to fill in dots rather than individually clicking i think that would feel natural and enable faster times, especially would be cool if combined with a more punishing gamemode so you have to be careful. sorry for backseat developing, just some ideas for a game i’ve had a lot of fun with. -stinky
As an update to my prior review, I want to say thank you to the developer for his thoughtful, detailed, kind reply. You are awesome. Both you and the game are 10 stars. I wish you success. I’ll leave the prior review below simply for context. I recommend this game! Original review: First of all, this game is free, with no ads, IAP or data collection. So you can’t complain. I appreciate the developer doing this right. I would pay a couple bucks for this game. I found this randomly. It’s perfect for when you have a few minutes (but you can keep playing longer easily). It’s just the right balance of challenging without being frustrating. There are settings for all skill levels here. I wish the scoring was different though. I’d like it better if, instead of your score being what level you’ve completed, you’d get a score based on how many moves it took you to win in the level. The fewer moves, the higher the score. And it wouldn’t carry over to the next level, each level you’d have a different score. As it is now, if you finish level four, your score is four. Your score is the highest level you completed. But if you close the app, you start over. So how in the world are some people getting scores in the hundreds or over a thousand? They must never close the app or turn off their phone? They play 24/7 and don’t sleep? I don’t see how those scores are possible. Even if it is possible, I don’t like that way of scoring, I’d almost rather not have a scoring system at all, just see how far you can go. I do wish it saved progress. (And I wish that it saved when you turn off sounds and effects instead of turning them off each time.) So I ignore the scoring and just play a round here and there when I have time. It’s great on a short work break. The game itself is well done and enjoyable. And honestly, for free there is no reason to complain. I highly recommend it, and hopefully it will improve over time. It’s still good as is though. Thank you developer, this is an enjoyable, clever game!
just recently downloaded and I got lost in this game for hours. whenever I’m bored or waiting I just load it up and play for a while. the design theme of the game makes the game take on a fun retro arcade game while still allowing for the controls/tutorial/visual and audio options to be easily found by just clicking around. the game itself is a pretty simple concept with endless configurations to solve. and dividing the game modes by casual puzzle difficulty and a more competitive wild play makes the game perfect for any type of mood. having the a top 10 leaderboard also adds a fun community building feature that can hopefully drive the game forwards. only recommendations I could really ask for is creating more of a high stakes competitive play with reduced time added for solving each puzzle, optional disruptive spells to add a wild factor, and possible look at expanding beyond a 4x4 square to larger boards or different shapes (if logistically possible) overall an amazing game to play casually and competitively, all of the design and game features really pulls you into a fun retro game
Discover a one-of-a-kind puzzle experience! Count to 4, sharpen your observation skills, and dive into a world of charming retro pixel art, all set to...