Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Queen Interactive Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
After the first week or so the game got repetitive. The levels just felt like the same thing over and over and over again. I also hate mid level ads, they are so annoying and I hate game that do that kind of stuff. Speaking about ads, there is too many, want some coins? Here’s an ad, oh since you just finished watching that ad, why not another? It’s so frustrating on the amount of ads pop up. This game could of been good, but it’s just like every game that’s similar to this. Uninstalled.
Your game is cool, I’m not denying that fact. Why I ticked off is because the farther I got in the game the more I noticed little hiccups. At times I literally got kicked off the game. Other times the ads screwed up. If you don’t want ticked off consumers fix these hiccups. Thanks for your time.
You see I see a gun and it said watch a video to get it so I did but I see a countdown to 9 to 1 and I see a loading screen next to the number when I press the watch button again it doesn’t show a ad
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